]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/teleport.qc
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / teleport.qc
diff --git a/qcsrc/common/triggers/trigger/teleport.qc b/qcsrc/common/triggers/trigger/teleport.qc
deleted file mode 100644 (file)
index 825dd01..0000000
+++ /dev/null
@@ -1,183 +0,0 @@
-#include "teleport.qh"
-REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_TELEPORT)
-
-#ifdef SVQC
-void trigger_teleport_use(entity this, entity actor, entity trigger)
-{
-       if(teamplay)
-               this.team = actor.team;
-#ifdef SVQC
-       this.SendFlags |= SF_TRIGGER_UPDATE;
-#endif
-}
-#endif
-
-bool Teleport_Active(entity this, entity player)
-{
-       if (this.active != ACTIVE_ACTIVE)
-               return false;
-
-#ifdef SVQC
-       if (!player.teleportable)
-               return false;
-
-       if(player.vehicle)
-       if(!player.vehicle.teleportable)
-               return false;
-
-       if(IS_TURRET(player))
-               return false;
-#elif defined(CSQC)
-       if(!IS_PLAYER(player))
-               return false;
-#endif
-
-       if(IS_DEAD(player))
-               return false;
-
-       if(this.team)
-               if(((this.spawnflags & INVERT_TEAMS) == 0) == (DIFF_TEAM(this, player)))
-                       return false;
-
-       return true;
-}
-
-void Teleport_Touch(entity this, entity toucher)
-{
-       entity player = toucher;
-
-       if(!Teleport_Active(this, player))
-               return;
-
-       EXACTTRIGGER_TOUCH(this, player);
-
-#ifdef SVQC
-       if(IS_PLAYER(player))
-               RemoveGrapplingHooks(player);
-#endif
-
-       entity e;
-       e = Simple_TeleportPlayer(this, player);
-
-#ifdef SVQC
-       string s = this.target; this.target = string_null;
-       SUB_UseTargets(this, player, player); // TODO: should we be using toucher for trigger too?
-       if (!this.target) this.target = s;
-
-       SUB_UseTargets(e, player, player);
-#endif
-}
-
-#ifdef SVQC
-void target_teleport_use(entity this, entity actor, entity trigger)
-{
-       entity player = actor;
-
-       if(!Teleport_Active(this, player))
-               return;
-
-       if(IS_PLAYER(player))
-               RemoveGrapplingHooks(player);
-
-       entity e = Simple_TeleportPlayer(this, player);
-
-       string s = this.target; this.target = string_null;
-       SUB_UseTargets(this, player, player); // TODO: should we be using toucher for trigger too?
-       if (!this.target)
-       {
-               this.target = s;
-       }
-
-       SUB_UseTargets(e, player, player);
-}
-#endif
-
-#ifdef SVQC
-float trigger_teleport_send(entity this, entity to, float sf)
-{
-       WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_TELEPORT);
-
-       WriteByte(MSG_ENTITY, this.team);
-       WriteInt24_t(MSG_ENTITY, this.spawnflags);
-       WriteByte(MSG_ENTITY, this.active);
-       WriteCoord(MSG_ENTITY, this.speed);
-
-       trigger_common_write(this, true);
-
-       return true;
-}
-
-void trigger_teleport_link(entity this)
-{
-       //trigger_link(this, trigger_teleport_send);
-}
-
-spawnfunc(trigger_teleport)
-{
-       this.angles = '0 0 0';
-
-       this.active = ACTIVE_ACTIVE;
-       //trigger_init(this); // only for predicted triggers?
-       EXACTTRIGGER_INIT;
-       this.use = trigger_teleport_use;
-
-       if(this.noise != "")
-               FOREACH_WORD(this.noise, true, precache_sound(it));
-
-       // this must be called to spawn the teleport waypoints for bots
-       InitializeEntity(this, teleport_findtarget, INITPRIO_FINDTARGET);
-
-       if (this.target == "")
-       {
-               objerror (this, "Teleporter with no target");
-               return;
-       }
-
-       IL_PUSH(g_teleporters, this);
-}
-
-spawnfunc(target_teleporter)
-{
-       if(this.target == "")
-       {
-               // actually a destination!
-               spawnfunc_info_teleport_destination(this);
-               return;
-       }
-
-       this.active = ACTIVE_ACTIVE;
-
-       this.use = target_teleport_use;
-
-       if(this.noise != "")
-               FOREACH_WORD(this.noise, true, precache_sound(it));
-
-       InitializeEntity(this, teleport_findtarget, INITPRIO_FINDTARGET);
-}
-#elif defined(CSQC)
-NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew)
-{
-       this.classname = "trigger_teleport";
-       if(isnew)
-               IL_PUSH(g_teleporters, this);
-       int mytm = ReadByte();
-       if(mytm)
-       {
-               this.team = mytm - 1;
-       }
-       this.spawnflags = ReadInt24_t();
-       this.active = ReadByte();
-       this.speed = ReadCoord();
-
-       trigger_common_read(this, true);
-
-       this.entremove = trigger_remove_generic;
-       this.solid = SOLID_TRIGGER;
-       //settouch(this, trigger_push_touch);
-       this.move_time = time;
-       defer(this, 0.25, teleport_findtarget);
-
-       return true;
-}
-
-#endif