]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/sv_turrets.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / sv_turrets.qc
index aca2b8ead796d3d99361517f160a7f0cc47f902f..91d427fd80342a82d4f0a8c32e8e78c03e7b14b0 100644 (file)
@@ -1,7 +1,5 @@
-// =========================
-//  SVQC Turret Properties
-// =========================
-
+#ifdef SVQC
+#include "../../server/autocvars.qh"
 
 // Generic aiming
 vector turret_aim_generic()
@@ -166,7 +164,6 @@ float turret_targetscore_generic(entity _turret, entity _target)
 }
 
 // Generic damage handling
-void() turret_respawn;
 void turret_hide()
 {
        self.effects   |= EF_NODRAW;
@@ -211,7 +208,7 @@ void turret_die()
 
 void turret_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
 {
-       // Enougth allready!
+       // Enough already!
        if(self.deadflag == DEAD_DEAD)
                return;
 
@@ -358,7 +355,7 @@ float turret_send(entity to, float sf)
                        WriteByte(MSG_ENTITY, ceil((self.health / self.max_health) * 255));
        }
 
-       return TRUE;
+       return true;
 }
 
 void load_unit_settings(entity ent, string unitname, float is_reload)
@@ -466,7 +463,7 @@ entity turret_projectile(string _snd, float _size, float _health, float _death,
        setsize(proj, '-0.5 -0.5 -0.5' * _size, '0.5 0.5 0.5' * _size);
        proj.owner                = self;
        proj.realowner    = self;
-       proj.bot_dodge    = TRUE;
+       proj.bot_dodge    = true;
        proj.bot_dodgerating = self.shot_dmg;
        proj.think                = turret_projectile_explode;
        proj.touch                = turret_projectile_touch;
@@ -1193,7 +1190,7 @@ void turret_use()
 
 void turret_link()
 {
-       Net_LinkEntity(self, TRUE, 0, turret_send);
+       Net_LinkEntity(self, true, 0, turret_send);
        self.think       = turret_think;
        self.nextthink = time;
        self.tur_head.effects = EF_NODRAW;
@@ -1224,12 +1221,12 @@ void turrets_manager_think()
 float turret_initialize(float tur_id)
 {
        if(!autocvar_g_turrets)
-               return FALSE;
+               return false;
 
        entity e;
        entity tur = get_turretinfo(tur_id);
        if(tur.turretid == 0)
-               return FALSE; // invalid turret
+               return false; // invalid turret
 
        if(!self.tur_head) { TUR_ACTION(tur_id, TR_PRECACHE); } // if tur_head exists, we can assume this turret re-spawned
 
@@ -1340,7 +1337,7 @@ float turret_initialize(float tur_id)
        self.turret_firecheckfunc       = turret_firecheck;
        self.event_damage                       = turret_damage;
        self.use                                        = turret_use;
-       self.bot_attack                         = TRUE;
+       self.bot_attack                         = true;
        self.nextthink                          = time + 1;
        self.nextthink                     += turret_count * sys_frametime;
        
@@ -1390,7 +1387,8 @@ float turret_initialize(float tur_id)
        TUR_ACTION(tur_id, TR_SETUP);
        
        if(MUTATOR_CALLHOOK(TurretSpawn))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
+#endif