]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/sv_turrets.qc
Introduce some constants to indicate frozen states; improve a few frozen state checks...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / sv_turrets.qc
index db33ca7cb4def2ddb22f2e64c3d314ce2cdd543e..37fb5f0d524d78bc7b8180d049213ab407fd72da 100644 (file)
@@ -261,7 +261,7 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage,
 
 bool turret_heal(entity targ, entity inflictor, float amount, float limit)
 {
-       float true_limit = ((limit >= 0) ? limit : targ.max_health);
+       float true_limit = ((limit != RESOURCE_LIMIT_NONE) ? limit : targ.max_health);
        if(GetResourceAmount(targ, RESOURCE_HEALTH) <= 0 || GetResourceAmount(targ, RESOURCE_HEALTH) >= true_limit)
                return false;
 
@@ -474,7 +474,7 @@ void turret_projectile_damage(entity this, entity inflictor, entity attacker, fl
 
 entity turret_projectile(entity actor, Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim)
 {
-    TC(Sound, _snd);
+       TC(Sound, _snd);
        entity proj;
 
        sound (actor, CH_WEAPON_A, _snd, VOL_BASE, ATTEN_NORM);
@@ -688,6 +688,7 @@ void turret_track(entity this)
  + TFL_TARGETSELECT_LOS
  + TFL_TARGETSELECT_PLAYERS
  + TFL_TARGETSELECT_MISSILES
+ + TFL_TARGETSELECT_VEHICLES
  - TFL_TARGETSELECT_TRIGGERTARGET
  + TFL_TARGETSELECT_ANGLELIMITS
  + TFL_TARGETSELECT_RANGELIMITS
@@ -716,7 +717,7 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl
        if(!checkpvs(e_target.origin, e_turret))
                return -1;
 
-       if(e_target.alpha <= 0.3)
+       if(e_target.alpha != 0 && e_target.alpha <= 0.3)
                return -1;
 
        if(MUTATOR_CALLHOOK(TurretValidateTarget, e_turret, e_target, validate_flags))
@@ -730,15 +731,17 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl
                return -5;
 
        // Cant touch this
+       if (GetResourceAmount(e_target, RESOURCE_HEALTH) <= 0)
+               return -6;
+       else if (STAT(FROZEN, e_target))
+               return -6;
+
+       // vehicle
        if(IS_VEHICLE(e_target))
        {
-               if (e_target.vehicle_health <= 0)
-                       return -6;
+               if ((validate_flags & TFL_TARGETSELECT_VEHICLES) && !e_target.owner)
+                       return -7;
        }
-       else if (GetResourceAmount(e_target, RESOURCE_HEALTH) <= 0)
-               return -6;
-       else if(STAT(FROZEN, e_target) > 0)
-               return -6;
 
        // player
        if (IS_CLIENT(e_target))