fixedmakevectors(this.angles);
setorigin(this, this.origin + this.velocity * dt);
- this.tur_head.angles += dt * this.tur_head.move_avelocity;
- this.angles_y = this.move_angles_y;
+ this.tur_head.angles += dt * this.tur_head.avelocity;
if (this.health < 127)
if(random() < 0.05)
it.gravity = 1;
it.movetype = MOVETYPE_BOUNCE;
it.move_movetype = MOVETYPE_BOUNCE;
- it.move_origin = it.origin;
it.move_time = time;
it.draw = ewheel_draw;
}