]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/ewheel_weapon.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / ewheel_weapon.qc
index dd1bbb363527829ff0b30e270cefea8a59c6cd71..4a0fe87c43255cc8b9eb918c5db76255878a593b 100644 (file)
@@ -1,28 +1,16 @@
-#ifndef TURRET_EWHEEL_WEAPON_H
-#define TURRET_EWHEEL_WEAPON_H
-
-CLASS(EWheelAttack, PortoLaunch)
-/* flags     */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse   */ ATTRIB(EWheelAttack, impulse, int, 5);
-/* refname   */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel");
-/* wepname   */ ATTRIB(EWheelAttack, m_name, string, _("eWheel"));
-ENDCLASS(EWheelAttack)
-REGISTER_WEAPON(EWHEEL, NEW(EWheelAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
+#include "ewheel_weapon.qh"
 
 #ifdef SVQC
 
 void turret_initparams(entity);
+SOUND(EWheelAttack_FIRE, W_Sound("electro_fire"));
 METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
     bool isPlayer = IS_PLAYER(actor);
     if (fire & 1)
     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_EWheelAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_EWHEEL.m_id);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
@@ -31,7 +19,7 @@ METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weapon
 
         turret_do_updates(actor);
 
-        entity missile = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true);
+        entity missile = turret_projectile(actor, SND_LASERGUN_FIRE, 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true);
         missile.missile_flags = MIF_SPLASH;
 
         Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);
@@ -46,5 +34,3 @@ METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weapon
 }
 
 #endif
-
-#endif