]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/flac_weapon.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / flac_weapon.qc
index eb8db7358f5820807035b1f445266ba45716d726..d9d7a3f1423e0c5d724b9a977b6236b2bb87d4dc 100644 (file)
@@ -1,7 +1,5 @@
 #include "flac_weapon.qh"
 
-#ifdef IMPLEMENTATION
-
 #ifdef SVQC
 
 void turret_flac_projectile_think_explode(entity this);
@@ -12,7 +10,7 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen
     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, v_forward, false, 0, SND_FlacAttack_FIRE, CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_FlacAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_FLAC.m_id);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
@@ -20,9 +18,9 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen
             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
 
-        turret_tag_fire_update();
+        turret_tag_fire_update(actor);
 
-        entity proj = turret_projectile(SND_HAGAR_FIRE, 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true);
+        entity proj = turret_projectile(actor, SND_HAGAR_FIRE, 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true);
         proj.missile_flags = MIF_SPLASH | MIF_PROXY;
         setthink(proj, turret_flac_projectile_think_explode);
         proj.nextthink  = time + actor.tur_impacttime + (random() * 0.01 - random() * 0.01);
@@ -38,20 +36,18 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen
 
 void turret_flac_projectile_think_explode(entity this)
 {
-    if(self.enemy != world)
-    if(vdist(self.origin - self.enemy.origin, <, self.owner.shot_radius * 3))
-        setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
+    if(this.enemy != NULL)
+    if(vdist(this.origin - this.enemy.origin, <, this.owner.shot_radius * 3))
+        setorigin(this, this.enemy.origin + randomvec() * this.owner.shot_radius);
 
 #ifdef TURRET_DEBUG
-    float d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
-    self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
-    self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
+    float d = RadiusDamage (this, this.owner, this.owner.shot_dmg, this.owner.shot_dmg, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, DMG_NOWEP, NULL);
+    this.owner.tur_dbg_dmg_t_h = this.owner.tur_dbg_dmg_t_h + d;
+    this.owner.tur_dbg_dmg_t_f = this.owner.tur_dbg_dmg_t_f + this.owner.shot_dmg;
 #else
-    RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
+    RadiusDamage (this, this.realowner, this.owner.shot_dmg, this.owner.shot_dmg, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, DMG_NOWEP, NULL);
 #endif
-    remove(self);
+    delete(this);
 }
 
 #endif
-
-#endif