float autocvar_g_turrets_unit_hellion_shot_speed_max;
void turret_hellion_missile_think();
-METHOD(HellionAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+METHOD(HellionAttack, wr_think, void(entity thiswep, bool fire1, bool fire2)) {
SELFPARAM();
bool isPlayer = IS_PLAYER(self);
if (fire1)
missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
if (!isPlayer) self.tur_head.frame += 1;
}
- return true;
}
void turret_hellion_missile_think()