#define TURRET_MACHINEGUN_WEAPON_H
CLASS(MachineGunTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN);
+/* flags */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
/* impulse */ ATTRIB(MachineGunTurretAttack, impulse, int, 9);
/* refname */ ATTRIB(MachineGunTurretAttack, netname, string, "turret_machinegun");
/* wepname */ ATTRIB(MachineGunTurretAttack, message, string, _("Machinegun"));