]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/machinegun_weapon.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / machinegun_weapon.qc
index 44c8d645990152caf90e8b7b67e70e79e559f089..619d7a9072d9a1e127e8e4698caa0c99bd8fc6f2 100644 (file)
@@ -1,7 +1,5 @@
 #include "machinegun_weapon.qh"
 
-#ifdef IMPLEMENTATION
-
 #ifdef SVQC
 
 void W_MachineGun_MuzzleFlash(entity actor, .entity weaponentity);
@@ -13,18 +11,16 @@ METHOD(MachineGunTurretAttack, wr_think, void(entity thiswep, entity actor, .ent
     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MachineGunTurretAttack_FIRE, CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MachineGunTurretAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_MACHINEGUN.m_id);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
             weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
         }
-        fireBullet (actor, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, 0);
+        fireBullet (actor, weaponentity, actor.tur_shotorg, actor.tur_shotdir_updated, actor.shot_spread, 0, actor.shot_dmg, actor.shot_force, DEATH_TURRET_MACHINEGUN.m_id, 0);
         W_MachineGun_MuzzleFlash(actor, weaponentity);
         setattachment(actor.(weaponentity).muzzle_flash, actor.tur_head, "tag_fire");
     }
 }
 
 #endif
-
-#endif