]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/mlrs.qc
Turrets: make usable as weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / mlrs.qc
index 35fe1e3c722b1573672d86212ba6d0483e99e1d9..08a1edcfae49349a47b1415b894806a99d4f51fe 100644 (file)
@@ -14,21 +14,48 @@ ENDCLASS(MLRSTurret)
 
 REGISTER_TURRET(MLRS, NEW(MLRSTurret));
 
+CLASS(MLRSTurretAttack, PortoLaunch)
+/* flags     */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse   */ ATTRIB(MLRSTurretAttack, impulse, int, 9);
+/* refname   */ ATTRIB(MLRSTurretAttack, netname, string, "turret_mlrs");
+/* wepname   */ ATTRIB(MLRSTurretAttack, message, string, _("MLRS"));
+ENDCLASS(MLRSTurretAttack)
+REGISTER_WEAPON(TUR_MLRS, NEW(MLRSTurretAttack));
+
 #endif
 
 #ifdef IMPLEMENTATION
 #ifdef SVQC
+void turret_initparams(entity);
+METHOD(MLRSTurretAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
+       SELFPARAM();
+       bool isPlayer = IS_PLAYER(self);
+       if (fire1)
+       if (!isPlayer || weapon_prepareattack(false, WEP_CVAR(machinegun, sustained_refire))) {
+               if (isPlayer) {
+            turret_initparams(self);
+            W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            self.tur_shotdir_updated = w_shotdir;
+            self.tur_shotorg = w_shotorg;
+            self.tur_head = self;
+            self.shot_radius = 500;
+            weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+        }
+        turret_tag_fire_update();
+        entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
+        missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
+        missile.missile_flags = MIF_SPLASH;
+        te_explosion (missile.origin);
+       }
+       return true;
+}
+
 void spawnfunc_turret_mlrs() { SELFPARAM(); if(!turret_initialize(TUR_MLRS.m_id)) remove(self); }
 
         METHOD(MLRSTurret, tr_attack, void(MLRSTurret thistur))
         {
-            entity missile;
-
-            turret_tag_fire_update();
-            missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS, PROJECTILE_ROCKET, TRUE, TRUE);
-            missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
-            missile.missile_flags = MIF_SPLASH;
-            te_explosion (missile.origin);
+            Weapon wep = WEP_TUR_MLRS;
+            wep.wr_think(wep, true, false);
         }
         METHOD(MLRSTurret, tr_think, bool(MLRSTurret thistur))
         {