#ifndef TURRET_MLRS_H
#define TURRET_MLRS_H
-#include "mlrs_weapon.qc"
+#include "mlrs_weapon.qh"
CLASS(MLRSTurret, Turret)
/* spawnflags */ ATTRIB(MLRSTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
#ifdef IMPLEMENTATION
-#include "mlrs_weapon.qc"
-
#ifdef SVQC
spawnfunc(turret_mlrs) { if (!turret_initialize(TUR_MLRS)) remove(self); }