]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/mlrs_weapon.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / mlrs_weapon.qc
index 666810da808f767da1814b83bda2ade668896ee3..75f2e8b4aa6959d195e4735175bce8aa0f1c65ec 100644 (file)
@@ -1,36 +1,23 @@
-#ifndef TURRET_MLRS_WEAPON_H
-#define TURRET_MLRS_WEAPON_H
-
-CLASS(MLRSTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse   */ ATTRIB(MLRSTurretAttack, impulse, int, 9);
-/* refname   */ ATTRIB(MLRSTurretAttack, netname, string, "turret_mlrs");
-/* wepname   */ ATTRIB(MLRSTurretAttack, m_name, string, _("MLRS"));
-ENDCLASS(MLRSTurretAttack)
-REGISTER_WEAPON(TUR_MLRS, NEW(MLRSTurretAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
+#include "mlrs_weapon.qh"
 
 #ifdef SVQC
-
-METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire))
+SOUND(MLRSTurretAttack_FIRE, W_Sound("electro_fire"));
+METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
 {
     bool isPlayer = IS_PLAYER(actor);
     if (fire & 1)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(machinegun, sustained_refire))) {
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(machinegun, sustained_refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_MLRSTurretAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_MLRS.m_id);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
             actor.shot_radius = 500;
-            weapon_thinkf(actor, slot, WFRAME_FIRE1, 0, w_ready);
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
         }
-        turret_tag_fire_update();
-        entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, TRUE, TRUE);
+        turret_tag_fire_update(actor);
+        entity missile = turret_projectile(actor, SND_ROCKET_FIRE, 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, true, true);
         missile.nextthink = time + max(actor.tur_impacttime,(actor.shot_radius * 2) / actor.shot_speed);
         missile.missile_flags = MIF_SPLASH;
         te_explosion (missile.origin);
@@ -38,5 +25,3 @@ METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, int slot,
 }
 
 #endif
-
-#endif