self.nextthink = time + self.ticrate;
self.owner.attack_finished_single[0] = time + frametime;
- setself(self.owner);
- FireImoBeam ( self.tur_shotorg,
+ FireImoBeam ( self.owner, self.tur_shotorg,
self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
'-1 -1 -1' * self.shot_radius,
'1 1 1' * self.shot_radius,
this.shot_dmg,
0.75,
DEATH_TURRET_PHASER.m_id);
- setself(this);
self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
}