#ifdef IMPLEMENTATION
#ifdef SVQC
-void beam_think();
+void beam_think(entity this);
.int fireflag;
SOUND(PhaserTurretAttack_FIRE, W_Sound("electro_fire"));
setmodel(beam, MDL_TUR_PHASER_BEAM);
beam.effects = EF_LOWPRECISION;
beam.solid = SOLID_NOT;
- beam.think = beam_think;
+ setthink(beam, beam_think);
beam.cnt = time + actor.shot_speed;
beam.shot_spread = time + 2;
beam.nextthink = time;
}
}
-void beam_think()
-{SELFPARAM();
+void beam_think(entity this)
+{
if ((time > self.cnt) || (IS_DEAD(self.owner)))
{
self.owner.attack_finished_single[0] = time + self.owner.shot_refire;
self.nextthink = time + self.ticrate;
self.owner.attack_finished_single[0] = time + frametime;
- setself(self.owner);
- FireImoBeam ( self.tur_shotorg,
+ FireImoBeam ( self.owner, self.tur_shotorg,
self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
'-1 -1 -1' * self.shot_radius,
'1 1 1' * self.shot_radius,
this.shot_dmg,
0.75,
DEATH_TURRET_PHASER.m_id);
- setself(this);
self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
}