-#ifndef TURRET_PHASER_WEAPON_H
-#define TURRET_PHASER_WEAPON_H
-
-CLASS(PhaserTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse */ ATTRIB(PhaserTurretAttack, impulse, int, 9);
-/* refname */ ATTRIB(PhaserTurretAttack, netname, string, "turret_phaser");
-/* wepname */ ATTRIB(PhaserTurretAttack, m_name, string, _("Phaser"));
-ENDCLASS(PhaserTurretAttack)
-REGISTER_WEAPON(PHASER, NEW(PhaserTurretAttack));
-
-#endif
+#include "phaser_weapon.qh"
#ifdef IMPLEMENTATION
#ifdef SVQC
-void beam_think();
+void beam_think(entity this);
.int fireflag;
-
+SOUND(PhaserTurretAttack_FIRE, W_Sound("electro_fire"));
METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
{
bool isPlayer = IS_PLAYER(actor);
if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
if (isPlayer) {
turret_initparams(actor);
- W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ W_SetupShot_Dir(actor, v_forward, false, 0, SND_PhaserTurretAttack_FIRE, CH_WEAPON_B, 0);
actor.tur_shotdir_updated = w_shotdir;
actor.tur_shotorg = w_shotorg;
actor.tur_head = actor;
setmodel(beam, MDL_TUR_PHASER_BEAM);
beam.effects = EF_LOWPRECISION;
beam.solid = SOLID_NOT;
- beam.think = beam_think;
+ setthink(beam, beam_think);
beam.cnt = time + actor.shot_speed;
beam.shot_spread = time + 2;
beam.nextthink = time;
}
}
-void beam_think()
-{SELFPARAM();
- if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
+void beam_think(entity this)
+{
+ if ((time > self.cnt) || (IS_DEAD(self.owner)))
{
self.owner.attack_finished_single[0] = time + self.owner.shot_refire;
self.owner.fireflag = 2;
self.nextthink = time + self.ticrate;
self.owner.attack_finished_single[0] = time + frametime;
- setself(self.owner);
- FireImoBeam ( self.tur_shotorg,
+ FireImoBeam ( self.owner, self.tur_shotorg,
self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
'-1 -1 -1' * self.shot_radius,
'1 1 1' * self.shot_radius,
this.shot_dmg,
0.75,
DEATH_TURRET_PHASER.m_id);
- setself(this);
self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
}