]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/phaser_weapon.qc
Restore functionality to the phaser turret
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / phaser_weapon.qc
index 8c1134eaf0baeb1e7f0fdfbebfaa0cf6212355f8..6b5b4fae803ce103d0846f783201e27a6c430788 100644 (file)
@@ -1,20 +1,7 @@
-#ifndef TURRET_PHASER_WEAPON_H
-#define TURRET_PHASER_WEAPON_H
-
-CLASS(PhaserTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse   */ ATTRIB(PhaserTurretAttack, impulse, int, 9);
-/* refname   */ ATTRIB(PhaserTurretAttack, netname, string, "turret_phaser");
-/* wepname   */ ATTRIB(PhaserTurretAttack, m_name, string, _("Phaser"));
-ENDCLASS(PhaserTurretAttack)
-REGISTER_WEAPON(PHASER, NEW(PhaserTurretAttack));
-
-#endif
-
-#ifdef IMPLEMENTATION
+#include "phaser_weapon.qh"
 
 #ifdef SVQC
-void beam_think();
+void beam_think(entity this);
 
 .int fireflag;
 SOUND(PhaserTurretAttack_FIRE, W_Sound("electro_fire"));
@@ -25,7 +12,7 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, v_forward, false, 0, SND(PhaserTurretAttack_FIRE), CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_PhaserTurretAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_PHASER.m_id);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
@@ -37,16 +24,17 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
         setmodel(beam, MDL_TUR_PHASER_BEAM);
         beam.effects = EF_LOWPRECISION;
         beam.solid = SOLID_NOT;
-        beam.think = beam_think;
+        setthink(beam, beam_think);
         beam.cnt = time + actor.shot_speed;
         beam.shot_spread = time + 2;
         beam.nextthink = time;
         beam.owner = actor;
         beam.shot_dmg = actor.shot_dmg / (actor.shot_speed / beam.ticrate);
         beam.scale = actor.target_range / 256;
-        beam.movetype = MOVETYPE_NONE;
+        set_movetype(beam, MOVETYPE_NONE);
         beam.enemy = actor.enemy;
         beam.bot_dodge = true;
+        IL_PUSH(g_bot_dodge, beam);
         beam.bot_dodgerating = beam.shot_dmg;
         sound (beam, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
         actor.fireflag = 1;
@@ -54,7 +42,7 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
         beam.attack_finished_single[0] = actor.attack_finished_single[0];
         actor.attack_finished_single[0] = time; // + autocvar_sys_ticrate;
 
-        setattachment(beam,actor.tur_head, "tag_fire");
+        setattachment(beam, actor.tur_head, "tag_fire");
 
         soundat (actor, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM);
         if (!isPlayer)
@@ -63,44 +51,39 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
     }
 }
 
-void beam_think()
-{SELFPARAM();
-    if ((time > self.cnt) || (IS_DEAD(self.owner)))
+void beam_think(entity this)
+{
+    entity actor = this.owner;
+    if ((time > this.cnt) || (IS_DEAD(actor)))
     {
-        self.owner.attack_finished_single[0] = time + self.owner.shot_refire;
-        self.owner.fireflag = 2;
-        self.owner.tur_head.frame = 10;
-        sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
-        remove(self);
+        actor.attack_finished_single[0] = time + actor.shot_refire;
+        actor.fireflag = 2;
+        actor.tur_head.frame = 10;
+        sound (this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
+        delete(this);
         return;
     }
 
-    turret_do_updates(self.owner);
+    turret_do_updates(actor);
 
-    if (time - self.shot_spread > 0)
+    if (time - this.shot_spread > 0)
     {
-        self.shot_spread = time + 2;
-        sound (self, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
+        this.shot_spread = time + 2;
+        sound (this, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
     }
 
+    this.nextthink = time + this.ticrate;
 
-    self.nextthink = time + self.ticrate;
-
-    self.owner.attack_finished_single[0] = time + frametime;
-    setself(self.owner);
-    FireImoBeam (   self.tur_shotorg,
-                    self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
-                    '-1 -1 -1' * self.shot_radius,
-                    '1 1 1' * self.shot_radius,
-                    self.shot_force,
+    actor.attack_finished_single[0] = time + frametime;
+    FireImoBeam (   actor, actor.tur_shotorg,
+                    actor.tur_shotorg + actor.tur_shotdir_updated * actor.target_range,
+                    '-1 -1 -1' * actor.shot_radius,
+                    '1 1 1' * actor.shot_radius,
+                    actor.shot_force,
                     this.shot_dmg,
                     0.75,
                     DEATH_TURRET_PHASER.m_id);
-    setself(this);
-    self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
-
+    this.scale = vlen(actor.tur_shotorg - trace_endpos) / 256;
 }
 
 #endif
-
-#endif