]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/phaser_weapon.qc
Restore functionality to the phaser turret
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / phaser_weapon.qc
index bf901d886a77e407292d8d208d20f37819f5b8cc..6b5b4fae803ce103d0846f783201e27a6c430788 100644 (file)
@@ -1,7 +1,5 @@
 #include "phaser_weapon.qh"
 
-#ifdef IMPLEMENTATION
-
 #ifdef SVQC
 void beam_think(entity this);
 
@@ -14,7 +12,7 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_PhaserTurretAttack_FIRE, CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_PhaserTurretAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_PHASER.m_id);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
@@ -44,7 +42,7 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
         beam.attack_finished_single[0] = actor.attack_finished_single[0];
         actor.attack_finished_single[0] = time; // + autocvar_sys_ticrate;
 
-        setattachment(beam,actor.tur_head, "tag_fire");
+        setattachment(beam, actor.tur_head, "tag_fire");
 
         soundat (actor, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM);
         if (!isPlayer)
@@ -55,17 +53,18 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
 
 void beam_think(entity this)
 {
-    if ((time > this.cnt) || (IS_DEAD(this.owner)))
+    entity actor = this.owner;
+    if ((time > this.cnt) || (IS_DEAD(actor)))
     {
-        this.owner.attack_finished_single[0] = time + this.owner.shot_refire;
-        this.owner.fireflag = 2;
-        this.owner.tur_head.frame = 10;
+        actor.attack_finished_single[0] = time + actor.shot_refire;
+        actor.fireflag = 2;
+        actor.tur_head.frame = 10;
         sound (this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
         delete(this);
         return;
     }
 
-    turret_do_updates(this.owner);
+    turret_do_updates(actor);
 
     if (time - this.shot_spread > 0)
     {
@@ -73,22 +72,18 @@ void beam_think(entity this)
         sound (this, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
     }
 
-
     this.nextthink = time + this.ticrate;
 
-    this.owner.attack_finished_single[0] = time + frametime;
-    FireImoBeam (   this.owner, this.tur_shotorg,
-                    this.tur_shotorg + this.tur_shotdir_updated * this.target_range,
-                    '-1 -1 -1' * this.shot_radius,
-                    '1 1 1' * this.shot_radius,
-                    this.shot_force,
+    actor.attack_finished_single[0] = time + frametime;
+    FireImoBeam (   actor, actor.tur_shotorg,
+                    actor.tur_shotorg + actor.tur_shotdir_updated * actor.target_range,
+                    '-1 -1 -1' * actor.shot_radius,
+                    '1 1 1' * actor.shot_radius,
+                    actor.shot_force,
                     this.shot_dmg,
                     0.75,
                     DEATH_TURRET_PHASER.m_id);
-    this.scale = vlen(this.owner.tur_shotorg - trace_endpos) / 256;
-
+    this.scale = vlen(actor.tur_shotorg - trace_endpos) / 256;
 }
 
 #endif
-
-#endif