METHOD(DualPlasmaTurret, tr_attack, void(DualPlasmaTurret thistur, entity it))
{
- if (autocvar_g_instagib) {
+ if (MUTATOR_IS_ENABLED(mutator_instagib)) {
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
FireRailgunBullet (it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * max_shot_distance, 10000000000,
800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);