]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/plasma_dual.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / plasma_dual.qc
index 86df15059bfc136ae83102ac93ed6cae39dbcbc1..3efe969f31afe79d73702e014c770032ac59bc86 100644 (file)
@@ -1,39 +1,16 @@
-#ifndef TURRET_PLASMA_DUAL_H
-#define TURRET_PLASMA_DUAL_H
-
-#include "plasma_weapon.qh"
-
-CLASS(PlasmaDualAttack, PlasmaAttack)
-/* refname   */ ATTRIB(PlasmaDualAttack, netname, string, "turret_plasma_dual");
-/* wepname   */ ATTRIB(PlasmaDualAttack, m_name, string, _("Dual plasma"));
-ENDCLASS(PlasmaDualAttack)
-REGISTER_WEAPON(PLASMA_DUAL, NEW(PlasmaDualAttack));
-
-CLASS(DualPlasmaTurret, PlasmaTurret)
-/* spawnflags */ ATTRIB(DualPlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
-/* mins       */ ATTRIB(DualPlasmaTurret, mins, vector, '-32 -32 0');
-/* maxs       */ ATTRIB(DualPlasmaTurret, maxs, vector, '32 32 64');
-/* modelname  */ ATTRIB(DualPlasmaTurret, mdl, string, "base.md3");
-/* model      */ ATTRIB_STRZONE(DualPlasmaTurret, model, string, strcat("models/turrets/", this.mdl));
-/* head_model */ ATTRIB_STRZONE(DualPlasmaTurret, head_model, string, strcat("models/turrets/", "plasmad.md3"));
-/* netname    */ ATTRIB(DualPlasmaTurret, netname, string, "plasma_dual");
-/* fullname   */ ATTRIB(DualPlasmaTurret, turret_name, string, _("Dual Plasma Cannon"));
-    ATTRIB(DualPlasmaTurret, m_weapon, Weapon, WEP_PLASMA_DUAL);
-ENDCLASS(DualPlasmaTurret)
-REGISTER_TURRET(PLASMA_DUAL, NEW(DualPlasmaTurret));
-
-#endif
+#include "plasma_dual.qh"
 
 #ifdef IMPLEMENTATION
 
 #ifdef SVQC
 
-spawnfunc(turret_plasma_dual) { if (!turret_initialize(this, TUR_PLASMA_DUAL)) remove(this); }
+spawnfunc(turret_plasma_dual) { if (!turret_initialize(this, TUR_PLASMA_DUAL)) delete(this); }
 
 METHOD(DualPlasmaTurret, tr_attack, void(DualPlasmaTurret thistur, entity it))
 {
     if (g_instagib) {
-        FireRailgunBullet (it, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
+        .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+        FireRailgunBullet (it, weaponentity, it.tur_shotorg, it.tur_shotorg + it.tur_shotdir_updated * max_shot_distance, 10000000000,
                            800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);