rocket.bot_dodgerating = 50;
rocket.takedamage = DAMAGE_YES;
rocket.damageforcescale = 2;
- SetResource(rocket, RES_HEALTH, 25);
+ SetResourceExplicit(rocket, RES_HEALTH, 25);
rocket.tur_shotorg = randomvec() * 512;
rocket.cnt = time + 1;
rocket.enemy = this.enemy;