]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/walker_weapon.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / walker_weapon.qc
index 9bcf902902f2b43f07efe0cba526d08b086f3a64..d81b738ed4510b8565584752f76c50c785765471 100644 (file)
@@ -1,7 +1,5 @@
 #include "walker_weapon.qh"
 
-#ifdef IMPLEMENTATION
-
 #ifdef SVQC
 
 SOUND(WalkerTurretAttack_FIRE, W_Sound("electro_fire"));
@@ -11,7 +9,7 @@ METHOD(WalkerTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
     if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_WalkerTurretAttack_FIRE, CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_WalkerTurretAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_WALK_GUN.m_id);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
@@ -24,5 +22,3 @@ METHOD(WalkerTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
 }
 
 #endif
-
-#endif