movelib_beak_simple((autocvar_g_turrets_unit_ewheel_speed_stop));
}
- turrets_setframe(newframe, FALSE);
+ turrets_setframe(newframe, false);
}
void ewheel_move_idle()
self.tur_head.frame = 0;
}
- return TRUE;
+ return true;
}
case TR_THINK:
{
if(vlen(self.velocity))
self.SendFlags |= TNSF_MOVE;
- return TRUE;
+ return true;
}
case TR_DEATH:
{
#endif
self.pathcurrent = world;
- return TRUE;
+ return true;
}
case TR_SETUP:
{
}
}
- self.iscreature = TRUE;
+ self.iscreature = true;
self.teleportable = TELEPORT_NORMAL;
- self.damagedbycontents = TRUE;
+ self.damagedbycontents = true;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
self.takedamage = DAMAGE_AIM;
self.tur_head.aim_speed = (autocvar_g_turrets_unit_ewheel_turnrate);
self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate);
- return TRUE;
+ return true;
}
case TR_PRECACHE:
{
precache_model ("models/turrets/ewheel-base2.md3");
precache_model ("models/turrets/ewheel-gun1.md3");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
self.move_time = time;
self.draw = ewheel_draw;
- return TRUE;
+ return true;
}
case TR_PRECACHE:
{
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC