//#define EWHEEL_FANCYPATH
void ewheel_move_path()
-{
+{SELFPARAM();
#ifdef EWHEEL_FANCYPATH
// Are we close enougth to a path node to switch to the next?
if (vlen(self.origin - self.pathcurrent.origin) < 64)
}
void ewheel_move_enemy()
-{
+{SELFPARAM();
float newframe;
self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
}
void ewheel_move_idle()
-{
+{SELFPARAM();
if(self.frame != 0)
{
self.SendFlags |= TNSF_ANIM;
movelib_beak_simple((autocvar_g_turrets_unit_ewheel_speed_stop));
}
-void spawnfunc_turret_ewheel() { if(!turret_initialize(TUR_EWHEEL)) remove(self); }
+void spawnfunc_turret_ewheel() { SELFPARAM(); if(!turret_initialize(TUR_EWHEEL)) remove(self); }
float t_ewheel(float req)
-{
+{SELFPARAM();
switch(req)
{
case TR_ATTACK:
#ifdef CSQC
void ewheel_draw()
-{
+{SELFPARAM();
float dt;
dt = time - self.move_time;
}
float t_ewheel(float req)
-{
+{SELFPARAM();
switch(req)
{
case TR_SETUP: