+++ /dev/null
-#ifndef IMPLEMENTATION
-REGISTER_TURRET(
-/* TUR_##id */ FLAC,
-/* function */ t_flac,
-/* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE,
-/* mins,maxs */ '-32 -32 0', '32 32 64',
-/* model */ "base.md3",
-/* head_model */ "flac.md3",
-/* netname */ "flac",
-/* fullname */ _("FLAC Cannon")
-);
-#else
-#ifdef SVQC
-void turret_flac_projectile_think_explode()
-{SELFPARAM();
- if(self.enemy != world)
- if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
- setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
-
-#ifdef TURRET_DEBUG
- float d;
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
- self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d;
- self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
-#else
- RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world);
-#endif
- remove(self);
-}
-
-void spawnfunc_turret_flac() { SELFPARAM(); if(!turret_initialize(TUR_FLAC.m_id)) remove(self); }
-
-float t_flac(float req)
-{SELFPARAM();
- switch(req)
- {
- case TR_ATTACK:
- {
- entity proj;
-
- turret_tag_fire_update();
-
- proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC, PROJECTILE_HAGAR, TRUE, TRUE);
- Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- proj.think = turret_flac_projectile_think_explode;
- proj.nextthink = time + self.tur_impacttime + (random() * 0.01 - random() * 0.01);
- proj.missile_flags = MIF_SPLASH | MIF_PROXY;
-
- self.tur_head.frame = self.tur_head.frame + 1;
- if (self.tur_head.frame >= 4)
- self.tur_head.frame = 0;
-
- return true;
- }
- case TR_THINK:
- {
- return true;
- }
- case TR_DEATH:
- {
- return true;
- }
- case TR_SETUP:
- {
- self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY;
-
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // SVQC
-#ifdef CSQC
-float t_flac(float req)
-{
- switch(req)
- {
- case TR_SETUP:
- {
- return true;
- }
- case TR_PRECACHE:
- {
- return true;
- }
- }
-
- return true;
-}
-
-#endif // CSQC
-#endif // REGISTER_TURRET