UpdateCSQCProjectile(self);
}
-void spawnfunc_turret_hellion() { SELFPARAM(); if(!turret_initialize(TUR_HELLION.m_id)) remove(self); }
+spawnfunc(turret_hellion) { if(!turret_initialize(TUR_HELLION.m_id)) remove(self); }
float t_hellion(float req)
{SELFPARAM();