#endif
float hk_is_valid_target(entity e_target)
-{
+{SELFPARAM();
if (e_target == world)
return 0;
}
void turret_hk_missile_think()
-{
+{SELFPARAM();
vector vu, vd, vf, vl, vr, ve; // Vector (direction)
float fu, fd, ff, fl, fr, fe; // Fraction to solid
vector olddir,wishdir,newdir; // Final direction
}
float turret_hk_addtarget(entity e_target,entity e_sender)
-{
+{SELFPARAM();
if (e_target)
{
if (turret_validate_target(self,e_target,self.target_validate_flags) > 0)
return 0;
}
-void spawnfunc_turret_hk() { if(!turret_initialize(TUR_HK)) remove(self); }
+void spawnfunc_turret_hk() { SELFPARAM(); if(!turret_initialize(TUR_HK)) remove(self); }
float t_hk(float req)
-{
+{SELFPARAM();
switch(req)
{
case TR_ATTACK: