W_MachineGun_MuzzleFlash();
setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
- return TRUE;
+ return true;
}
case TR_THINK:
{
- return TRUE;
+ return true;
}
case TR_DEATH:
{
- return TRUE;
+ return true;
}
case TR_SETUP:
{
self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
self.turret_flags |= TUR_FLAG_HITSCAN;
- return TRUE;
+ return true;
}
case TR_PRECACHE:
{
precache_model ("models/turrets/base.md3");
precache_model ("models/turrets/machinegun.md3");
precache_sound ("weapons/uzi_fire.wav");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
{
case TR_SETUP:
{
- return TRUE;
+ return true;
}
case TR_PRECACHE:
{
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC