float get_model_parameters(string m, float sk)
{
string fn, s, c;
- float fh;
+ float fh, i;
get_model_parameters_modelname = string_null;
get_model_parameters_modelskin = -1;
get_model_parameters_weight = -1;
get_model_parameters_age = -1;
get_model_parameters_desc = string_null;
+ get_model_parameters_bone_upperbody = string_null;
+ get_model_parameters_bone_weapon = string_null;
+ for(i = 0; i < MAX_AIM_BONES; ++i)
+ {
+ get_model_parameters_bone_aim[i] = string_null;
+ get_model_parameters_bone_aimweight[i] = 0;
+ }
+ get_model_parameters_fixbone = 0;
if not(m)
return 1;
+
+ if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
+ m = strcat(substring(m, 0, -10), substring(m, -4, -1));
+
if(sk < 0)
{
if(substring(m, -4, -1) != ".txt")
get_model_parameters_weight = stof(s);
if(c == "age")
get_model_parameters_age = stof(s);
+ if(c == "bone_upperbody")
+ get_model_parameters_bone_upperbody = s;
+ if(c == "bone_weapon")
+ get_model_parameters_bone_weapon = s;
+ for(i = 0; i < MAX_AIM_BONES; ++i)
+ if(c == strcat("bone_aim", ftos(i)))
+ {
+ get_model_parameters_bone_aimweight[i] = stof(car(s));
+ get_model_parameters_bone_aim[i] = cdr(s);
+ }
+ if(c == "fixbone")
+ get_model_parameters_fixbone = stof(s);
}
while((s = fgets(fh)))
queue_start.FindConnectedComponent_processing = 0;
}
-float Count_Proper_Strings(string improper, string...count)
-{
- float i, total = 0;
- string tmp;
-
- for(i = 0; i < count; ++i)
- {
- tmp = ...(i, string);
- if((tmp) && (tmp != improper)) { ++total; }
- }
-
- return total;
-}
-
-float Count_Proper_Floats(float improper, float...count)
-{
- float i, total = 0;
-
- for(i = 0; i < count; ++i)
- {
- if(...(i, float) != improper) { ++total; }
- }
-
- return total;
-}
-
// todo: this sucks, lets find a better way to do backtraces?
#ifndef MENUQC
void backtrace(string msg)
return a;
}
#endif
+
+#ifdef SVQC
+void dedicated_print(string input) // print(), but only print if the server is not local
+{
+ if(server_is_dedicated) { print(input); }
+}
+#endif
+
+#ifndef MENUQC
+float Announcer_PickNumber(float type, float num)
+{
+ switch(type)
+ {
+ case CNT_GAMESTART:
+ {
+ switch(num)
+ {
+ case 10: return ANNCE_NUM_GAMESTART_10;
+ case 9: return ANNCE_NUM_GAMESTART_9;
+ case 8: return ANNCE_NUM_GAMESTART_8;
+ case 7: return ANNCE_NUM_GAMESTART_7;
+ case 6: return ANNCE_NUM_GAMESTART_6;
+ case 5: return ANNCE_NUM_GAMESTART_5;
+ case 4: return ANNCE_NUM_GAMESTART_4;
+ case 3: return ANNCE_NUM_GAMESTART_3;
+ case 2: return ANNCE_NUM_GAMESTART_2;
+ case 1: return ANNCE_NUM_GAMESTART_1;
+ }
+ break;
+ }
+ case CNT_IDLE:
+ {
+ switch(num)
+ {
+ case 10: return ANNCE_NUM_IDLE_10;
+ case 9: return ANNCE_NUM_IDLE_9;
+ case 8: return ANNCE_NUM_IDLE_8;
+ case 7: return ANNCE_NUM_IDLE_7;
+ case 6: return ANNCE_NUM_IDLE_6;
+ case 5: return ANNCE_NUM_IDLE_5;
+ case 4: return ANNCE_NUM_IDLE_4;
+ case 3: return ANNCE_NUM_IDLE_3;
+ case 2: return ANNCE_NUM_IDLE_2;
+ case 1: return ANNCE_NUM_IDLE_1;
+ }
+ break;
+ }
+ case CNT_KILL:
+ {
+ switch(num)
+ {
+ case 10: return ANNCE_NUM_KILL_10;
+ case 9: return ANNCE_NUM_KILL_9;
+ case 8: return ANNCE_NUM_KILL_8;
+ case 7: return ANNCE_NUM_KILL_7;
+ case 6: return ANNCE_NUM_KILL_6;
+ case 5: return ANNCE_NUM_KILL_5;
+ case 4: return ANNCE_NUM_KILL_4;
+ case 3: return ANNCE_NUM_KILL_3;
+ case 2: return ANNCE_NUM_KILL_2;
+ case 1: return ANNCE_NUM_KILL_1;
+ }
+ break;
+ }
+ case CNT_RESPAWN:
+ {
+ switch(num)
+ {
+ case 10: return ANNCE_NUM_RESPAWN_10;
+ case 9: return ANNCE_NUM_RESPAWN_9;
+ case 8: return ANNCE_NUM_RESPAWN_8;
+ case 7: return ANNCE_NUM_RESPAWN_7;
+ case 6: return ANNCE_NUM_RESPAWN_6;
+ case 5: return ANNCE_NUM_RESPAWN_5;
+ case 4: return ANNCE_NUM_RESPAWN_4;
+ case 3: return ANNCE_NUM_RESPAWN_3;
+ case 2: return ANNCE_NUM_RESPAWN_2;
+ case 1: return ANNCE_NUM_RESPAWN_1;
+ }
+ break;
+ }
+ case CNT_ROUNDSTART:
+ {
+ switch(num)
+ {
+ case 10: return ANNCE_NUM_ROUNDSTART_10;
+ case 9: return ANNCE_NUM_ROUNDSTART_9;
+ case 8: return ANNCE_NUM_ROUNDSTART_8;
+ case 7: return ANNCE_NUM_ROUNDSTART_7;
+ case 6: return ANNCE_NUM_ROUNDSTART_6;
+ case 5: return ANNCE_NUM_ROUNDSTART_5;
+ case 4: return ANNCE_NUM_ROUNDSTART_4;
+ case 3: return ANNCE_NUM_ROUNDSTART_3;
+ case 2: return ANNCE_NUM_ROUNDSTART_2;
+ case 1: return ANNCE_NUM_ROUNDSTART_1;
+ }
+ break;
+ }
+ default:
+ {
+ switch(num)
+ {
+ case 10: return ANNCE_NUM_10;
+ case 9: return ANNCE_NUM_9;
+ case 8: return ANNCE_NUM_8;
+ case 7: return ANNCE_NUM_7;
+ case 6: return ANNCE_NUM_6;
+ case 5: return ANNCE_NUM_5;
+ case 4: return ANNCE_NUM_4;
+ case 3: return ANNCE_NUM_3;
+ case 2: return ANNCE_NUM_2;
+ case 1: return ANNCE_NUM_1;
+ }
+ break;
+ }
+ }
+ return NOTIF_ABORT; // abort sending if none of these numbers were right
+}
+#endif