]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/util.qc
Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / util.qc
index 10b76ba95639657d39e8c9f338c45a6866a52200..85efe4144a17355d23cac22ab1ec02dfa37f4070 100644 (file)
@@ -203,7 +203,6 @@ string ftos_decimals(float number, float decimals)
        return sprintf("%.*f", decimals, number);
 }
 
-float time;
 vector colormapPaletteColor(float c, float isPants)
 {
        switch(c)
@@ -1832,10 +1831,13 @@ void RandomSelection_Add(entity e, float f, string s, float weight, float priori
        }
 }
 
-vector healtharmor_maxdamage(float h, float a, float armorblock)
+#ifndef MENUQC
+vector healtharmor_maxdamage(float h, float a, float armorblock, float deathtype)
 {
        // NOTE: we'll always choose the SMALLER value...
        float healthdamage, armordamage, armorideal;
+       if (deathtype == DEATH_DROWN)  // Why should armor help here...
+               armorblock = 0;
        vector v;
        healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
        armordamage = a + (h - 1); // damage we can take if we could use more armor
@@ -1854,14 +1856,17 @@ vector healtharmor_maxdamage(float h, float a, float armorblock)
        return v;
 }
 
-vector healtharmor_applydamage(float a, float armorblock, float damage)
+vector healtharmor_applydamage(float a, float armorblock, float deathtype, float damage)
 {
        vector v;
+       if (deathtype == DEATH_DROWN)  // Why should armor help here...
+               armorblock = 0;
        v_y = bound(0, damage * armorblock, a); // save
        v_x = bound(0, damage - v_y, damage); // take
        v_z = 0;
        return v;
 }
+#endif
 
 string getcurrentmod()
 {
@@ -1884,6 +1889,22 @@ float ReadInt24_t()
        v += ReadByte(); // note: this is unsigned
        return v;
 }
+vector ReadInt48_t()
+{
+       vector v;
+       v_x = ReadInt24_t();
+       v_y = ReadInt24_t();
+       v_z = 0;
+       return v;
+}
+vector ReadInt72_t()
+{
+       vector v;
+       v_x = ReadInt24_t();
+       v_y = ReadInt24_t();
+       v_z = ReadInt24_t();
+       return v;
+}
 #else
 void WriteInt24_t(float dst, float val)
 {
@@ -1891,6 +1912,17 @@ void WriteInt24_t(float dst, float val)
        WriteShort(dst, (v = floor(val / 256)));
        WriteByte(dst, val - v * 256); // 0..255
 }
+void WriteInt48_t(float dst, vector val)
+{
+       WriteInt24_t(dst, val_x);
+       WriteInt24_t(dst, val_y);
+}
+void WriteInt72_t(float dst, vector val)
+{
+       WriteInt24_t(dst, val_x);
+       WriteInt24_t(dst, val_y);
+       WriteInt24_t(dst, val_z);
+}
 #endif
 #endif
 
@@ -2254,11 +2286,11 @@ float xdecode(string s)
 
 float lowestbit(float f)
 {
-       f &~= f * 2;
-       f &~= f * 4;
-       f &~= f * 16;
-       f &~= f * 256;
-       f &~= f * 65536;
+       f &= ~(f * 2);
+       f &= ~(f * 4);
+       f &= ~(f * 16);
+       f &= ~(f * 256);
+       f &= ~(f * 65536);
        return f;
 }
 
@@ -2460,6 +2492,28 @@ float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor)
        // (3, [0..3])
        // (3.5, [0.2..2.3])
        // (4, 1)
+
+       /*
+          On another note:
+          inflection point is always at (2s + e - 3) / (3s + 3e - 6).
+
+          s + e - 2 == 0: no inflection
+
+          s + e > 2:
+          0 < inflection < 1 if:
+          0 < 2s + e - 3 < 3s + 3e - 6
+          2s + e > 3 and 2e + s > 3
+
+          s + e < 2:
+          0 < inflection < 1 if:
+          0 > 2s + e - 3 > 3s + 3e - 6
+          2s + e < 3 and 2e + s < 3
+
+          Therefore: there is an inflection point iff:
+          e outside (3 - s)/2 .. 3 - s*2
+          
+          in other words, if (s,e) in triangle (1,1)(0,3)(0,1.5) or in triangle (1,1)(3,0)(1.5,0)
+       */
 }
 
 .float FindConnectedComponent_processing;
@@ -2504,32 +2558,6 @@ void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t
                queue_start.FindConnectedComponent_processing = 0;
 }
 
-float Count_Proper_Strings(string improper, string...count)
-{
-       float i, total = 0;
-       string tmp;
-       
-       for(i = 0; i < count; ++i)
-       {
-               tmp = ...(i, string);
-               if((tmp) && (tmp != improper)) { ++total; }
-       }
-       
-       return total;
-}
-
-float Count_Proper_Floats(float improper, float...count)
-{
-       float i, total = 0;
-       
-       for(i = 0; i < count; ++i)
-       {
-               if(...(i, float) != improper) { ++total; }
-       }
-       
-       return total;
-}
-
 // todo: this sucks, lets find a better way to do backtraces?
 #ifndef MENUQC
 void backtrace(string msg)
@@ -2606,111 +2634,121 @@ vector animfixfps(entity e, vector a, vector b)
 }
 #endif
 
-string count_ordinal(float interval)
+#ifdef SVQC
+void dedicated_print(string input) // print(), but only print if the server is not local
 {
-       // This function is designed primarily for the English language, it's impossible
-       // to accomodate all languages unless we do a specific function for each one...
-       // and since that's not technically feasible/practical, this is all we've got folks.
-
-       // Basically, it just allows you to represent a number or count in different ways
-       // depending on the number... like, with count_ordinal you can provide integers
-       // and retrieve 1st, 2nd, 3rd, nth ordinal numbers in a clean and simple way.
+       if(server_is_dedicated) { print(input); }
+}
+#endif
 
-       switch(mod(floor(interval), 100))
+#ifndef MENUQC
+float Announcer_PickNumber(float type, float num)
+{
+       switch(type)
        {
-               // if the first two numbers are 11,12,13, use nth for output
-               case 11:
-               case 12:
-               case 13:
-                       { return sprintf(_("%dth"), interval); }
-               
-               default:
+               case CNT_GAMESTART:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_GAMESTART_10;
+                               case 9:  return ANNCE_NUM_GAMESTART_9; 
+                               case 8:  return ANNCE_NUM_GAMESTART_8; 
+                               case 7:  return ANNCE_NUM_GAMESTART_7; 
+                               case 6:  return ANNCE_NUM_GAMESTART_6; 
+                               case 5:  return ANNCE_NUM_GAMESTART_5; 
+                               case 4:  return ANNCE_NUM_GAMESTART_4; 
+                               case 3:  return ANNCE_NUM_GAMESTART_3; 
+                               case 2:  return ANNCE_NUM_GAMESTART_2; 
+                               case 1:  return ANNCE_NUM_GAMESTART_1; 
+                       }
+                       break;
+               }
+               case CNT_IDLE:
                {
-                       // otherwise, check normally for 1st,2nd,3rd insertions
-                       switch(mod(interval, 10))
+                       switch(num)
                        {
-                               case 1: return sprintf(_("%dst"), interval);
-                               case 2: return sprintf(_("%dnd"), interval);
-                               case 3: return sprintf(_("%drd"), interval);
+                               case 10: return ANNCE_NUM_IDLE_10;
+                               case 9:  return ANNCE_NUM_IDLE_9; 
+                               case 8:  return ANNCE_NUM_IDLE_8; 
+                               case 7:  return ANNCE_NUM_IDLE_7; 
+                               case 6:  return ANNCE_NUM_IDLE_6; 
+                               case 5:  return ANNCE_NUM_IDLE_5; 
+                               case 4:  return ANNCE_NUM_IDLE_4; 
+                               case 3:  return ANNCE_NUM_IDLE_3; 
+                               case 2:  return ANNCE_NUM_IDLE_2; 
+                               case 1:  return ANNCE_NUM_IDLE_1; 
                        }
-                       return sprintf(_("%dth"), interval);
+                       break;
                }
-       }
-       return "";
-}
-
-string count_fill(float interval, string zeroth, string first, string second, string third, string multi)
-{
-       // This function is designed primarily for the English language, it's impossible
-       // to accomodate all languages unless we do a specific function for each one...
-       // and since that's not technically feasible/practical, this is all we've got folks.
-
-       // Here you can insert specific strings based on the interval number, so you could do
-       // i.e. count_seconds which outputs like this:
-       //   0 seconds
-       //   1 second
-       //   2 seconds
-       //   3 seconds
-       //   etc... minutes, hours, days, etc. 
-
-       switch(floor(interval))
-       {
-               case 0: return sprintf(zeroth, interval);
-               case 1:
+               case CNT_KILL:
                {
-                       if(interval == 1) // EXACTLY value of 1
-                               return sprintf(first, interval);
-                       else
-                               return sprintf(multi, interval);
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_KILL_10;
+                               case 9:  return ANNCE_NUM_KILL_9; 
+                               case 8:  return ANNCE_NUM_KILL_8; 
+                               case 7:  return ANNCE_NUM_KILL_7; 
+                               case 6:  return ANNCE_NUM_KILL_6; 
+                               case 5:  return ANNCE_NUM_KILL_5; 
+                               case 4:  return ANNCE_NUM_KILL_4; 
+                               case 3:  return ANNCE_NUM_KILL_3; 
+                               case 2:  return ANNCE_NUM_KILL_2; 
+                               case 1:  return ANNCE_NUM_KILL_1; 
+                       }
+                       break;
+               }
+               case CNT_RESPAWN:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_RESPAWN_10;
+                               case 9:  return ANNCE_NUM_RESPAWN_9; 
+                               case 8:  return ANNCE_NUM_RESPAWN_8; 
+                               case 7:  return ANNCE_NUM_RESPAWN_7; 
+                               case 6:  return ANNCE_NUM_RESPAWN_6; 
+                               case 5:  return ANNCE_NUM_RESPAWN_5; 
+                               case 4:  return ANNCE_NUM_RESPAWN_4; 
+                               case 3:  return ANNCE_NUM_RESPAWN_3; 
+                               case 2:  return ANNCE_NUM_RESPAWN_2; 
+                               case 1:  return ANNCE_NUM_RESPAWN_1; 
+                       }
+                       break;
+               }
+               case CNT_ROUNDSTART:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_ROUNDSTART_10;
+                               case 9:  return ANNCE_NUM_ROUNDSTART_9; 
+                               case 8:  return ANNCE_NUM_ROUNDSTART_8; 
+                               case 7:  return ANNCE_NUM_ROUNDSTART_7; 
+                               case 6:  return ANNCE_NUM_ROUNDSTART_6; 
+                               case 5:  return ANNCE_NUM_ROUNDSTART_5; 
+                               case 4:  return ANNCE_NUM_ROUNDSTART_4; 
+                               case 3:  return ANNCE_NUM_ROUNDSTART_3; 
+                               case 2:  return ANNCE_NUM_ROUNDSTART_2; 
+                               case 1:  return ANNCE_NUM_ROUNDSTART_1; 
+                       }
+                       break;
+               }
+               default:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_10;
+                               case 9:  return ANNCE_NUM_9; 
+                               case 8:  return ANNCE_NUM_8; 
+                               case 7:  return ANNCE_NUM_7; 
+                               case 6:  return ANNCE_NUM_6; 
+                               case 5:  return ANNCE_NUM_5; 
+                               case 4:  return ANNCE_NUM_4; 
+                               case 3:  return ANNCE_NUM_3; 
+                               case 2:  return ANNCE_NUM_2; 
+                               case 1:  return ANNCE_NUM_1; 
+                       }
+                       break;
                }
-               case 2: return sprintf(second, interval);
-               case 3: return sprintf(third, interval);
-               default: return sprintf(multi, interval);
        }
-       return "";
-}
-
-string process_time(string fields, float seconds)
-{
-       float tmp_hours = 0, tmp_minutes = 0, tmp_seconds = 0;
-       float tmp_years = 0, tmp_weeks = 0, tmp_days = 0;
-       
-       tmp_seconds = floor(seconds);
-
-       if(tmp_seconds)
-               { tmp_minutes = floor(tmp_seconds / 60); }
-       
-       if(tmp_minutes)
-               { tmp_seconds -= (tmp_minutes * 60);
-               tmp_hours = floor(tmp_minutes / 60); }
-
-       if(tmp_hours)
-               { tmp_minutes -= (tmp_hours * 60); }
-
-               if(tmp_hours)
-                       { tmp_days = floor(tmp_hours / 24); }
-                       
-               if(tmp_days)
-                       { tmp_hours -= (tmp_days * 60);
-                       tmp_weeks = floor(tmp_days / 7); }
-
-               if(tmp_weeks)
-                       { tmp_days -= (tmp_weeks * 60);
-                       tmp_years = floor(tmp_weeks / 52); }
-
-       //fields = strreplace("
-       /*switch(output)
-       {
-               case 1: return sprintf("%02d:%02d:%02d", tmp_hours, tmp_minutes, tmp_seconds);
-               //todo
-               default: return "";
-       }*/
-       return "";
-}
-
-#ifdef SVQC
-void dedicated_print(string input) // print(), but only print if the server is not local
-{
-       if(server_is_dedicated) { print(input); }
+       return NOTIF_ABORT; // abort sending if none of these numbers were right
 }
 #endif