]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/util.qc
Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / util.qc
index bb2fcba0abacc5ecef45730709add23a735e5468..85efe4144a17355d23cac22ab1ec02dfa37f4070 100644 (file)
@@ -203,7 +203,6 @@ string ftos_decimals(float number, float decimals)
        return sprintf("%.*f", decimals, number);
 }
 
-float time;
 vector colormapPaletteColor(float c, float isPants)
 {
        switch(c)
@@ -1832,10 +1831,13 @@ void RandomSelection_Add(entity e, float f, string s, float weight, float priori
        }
 }
 
-vector healtharmor_maxdamage(float h, float a, float armorblock)
+#ifndef MENUQC
+vector healtharmor_maxdamage(float h, float a, float armorblock, float deathtype)
 {
        // NOTE: we'll always choose the SMALLER value...
        float healthdamage, armordamage, armorideal;
+       if (deathtype == DEATH_DROWN)  // Why should armor help here...
+               armorblock = 0;
        vector v;
        healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
        armordamage = a + (h - 1); // damage we can take if we could use more armor
@@ -1854,14 +1856,17 @@ vector healtharmor_maxdamage(float h, float a, float armorblock)
        return v;
 }
 
-vector healtharmor_applydamage(float a, float armorblock, float damage)
+vector healtharmor_applydamage(float a, float armorblock, float deathtype, float damage)
 {
        vector v;
+       if (deathtype == DEATH_DROWN)  // Why should armor help here...
+               armorblock = 0;
        v_y = bound(0, damage * armorblock, a); // save
        v_x = bound(0, damage - v_y, damage); // take
        v_z = 0;
        return v;
 }
+#endif
 
 string getcurrentmod()
 {
@@ -1884,6 +1889,22 @@ float ReadInt24_t()
        v += ReadByte(); // note: this is unsigned
        return v;
 }
+vector ReadInt48_t()
+{
+       vector v;
+       v_x = ReadInt24_t();
+       v_y = ReadInt24_t();
+       v_z = 0;
+       return v;
+}
+vector ReadInt72_t()
+{
+       vector v;
+       v_x = ReadInt24_t();
+       v_y = ReadInt24_t();
+       v_z = ReadInt24_t();
+       return v;
+}
 #else
 void WriteInt24_t(float dst, float val)
 {
@@ -1891,6 +1912,17 @@ void WriteInt24_t(float dst, float val)
        WriteShort(dst, (v = floor(val / 256)));
        WriteByte(dst, val - v * 256); // 0..255
 }
+void WriteInt48_t(float dst, vector val)
+{
+       WriteInt24_t(dst, val_x);
+       WriteInt24_t(dst, val_y);
+}
+void WriteInt72_t(float dst, vector val)
+{
+       WriteInt24_t(dst, val_x);
+       WriteInt24_t(dst, val_y);
+       WriteInt24_t(dst, val_z);
+}
 #endif
 #endif
 
@@ -2001,7 +2033,7 @@ string get_model_datafilename(string m, float sk, string fil)
 float get_model_parameters(string m, float sk)
 {
        string fn, s, c;
-       float fh;
+       float fh, i;
 
        get_model_parameters_modelname = string_null;
        get_model_parameters_modelskin = -1;
@@ -2013,6 +2045,11 @@ float get_model_parameters(string m, float sk)
        get_model_parameters_desc = string_null;
        get_model_parameters_bone_upperbody = string_null;
        get_model_parameters_bone_weapon = string_null;
+       for(i = 0; i < MAX_AIM_BONES; ++i)
+       {
+               get_model_parameters_bone_aim[i] = string_null;
+               get_model_parameters_bone_aimweight[i] = 0;
+       }
        get_model_parameters_fixbone = 0;
 
        if not(m)
@@ -2073,6 +2110,12 @@ float get_model_parameters(string m, float sk)
                        get_model_parameters_bone_upperbody = s;
                if(c == "bone_weapon")
                        get_model_parameters_bone_weapon = s;
+               for(i = 0; i < MAX_AIM_BONES; ++i)
+                       if(c == strcat("bone_aim", ftos(i)))
+                       {
+                               get_model_parameters_bone_aimweight[i] = stof(car(s));
+                               get_model_parameters_bone_aim[i] = cdr(s);
+                       }
                if(c == "fixbone")
                        get_model_parameters_fixbone = stof(s);
        }
@@ -2243,11 +2286,11 @@ float xdecode(string s)
 
 float lowestbit(float f)
 {
-       f &~= f * 2;
-       f &~= f * 4;
-       f &~= f * 16;
-       f &~= f * 256;
-       f &~= f * 65536;
+       f &= ~(f * 2);
+       f &= ~(f * 4);
+       f &= ~(f * 16);
+       f &= ~(f * 256);
+       f &= ~(f * 65536);
        return f;
 }
 
@@ -2449,6 +2492,28 @@ float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor)
        // (3, [0..3])
        // (3.5, [0.2..2.3])
        // (4, 1)
+
+       /*
+          On another note:
+          inflection point is always at (2s + e - 3) / (3s + 3e - 6).
+
+          s + e - 2 == 0: no inflection
+
+          s + e > 2:
+          0 < inflection < 1 if:
+          0 < 2s + e - 3 < 3s + 3e - 6
+          2s + e > 3 and 2e + s > 3
+
+          s + e < 2:
+          0 < inflection < 1 if:
+          0 > 2s + e - 3 > 3s + 3e - 6
+          2s + e < 3 and 2e + s < 3
+
+          Therefore: there is an inflection point iff:
+          e outside (3 - s)/2 .. 3 - s*2
+          
+          in other words, if (s,e) in triangle (1,1)(0,3)(0,1.5) or in triangle (1,1)(3,0)(1.5,0)
+       */
 }
 
 .float FindConnectedComponent_processing;
@@ -2493,6 +2558,53 @@ void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t
                queue_start.FindConnectedComponent_processing = 0;
 }
 
+// todo: this sucks, lets find a better way to do backtraces?
+#ifndef MENUQC
+void backtrace(string msg)
+{
+       float dev, war;
+       #ifdef SVQC
+       dev = autocvar_developer;
+       war = autocvar_prvm_backtraceforwarnings;
+       #else
+       dev = cvar("developer");
+       war = cvar("prvm_backtraceforwarnings");
+       #endif
+       cvar_set("developer", "1");
+       cvar_set("prvm_backtraceforwarnings", "1");
+       print("\n");
+       print("--- CUT HERE ---\nWARNING: ");
+       print(msg);
+       print("\n");
+       remove(world); // isn't there any better way to cause a backtrace?
+       print("\n--- CUT UNTIL HERE ---\n");
+       cvar_set("developer", ftos(dev));
+       cvar_set("prvm_backtraceforwarnings", ftos(war));
+}
+#endif
+
+// color code replace, place inside of sprintf and parse the string
+string CCR(string input)
+{
+       // See the autocvar declarations in util.qh for default values
+       
+       // foreground/normal colors
+       input = strreplace("^F1", strcat("^", autocvar_hud_colorset_foreground_1), input); 
+       input = strreplace("^F2", strcat("^", autocvar_hud_colorset_foreground_2), input); 
+       input = strreplace("^F3", strcat("^", autocvar_hud_colorset_foreground_3), input); 
+       input = strreplace("^F4", strcat("^", autocvar_hud_colorset_foreground_4), input); 
+
+       // "kill" colors
+       input = strreplace("^K1", strcat("^", autocvar_hud_colorset_kill_1), input);
+       input = strreplace("^K2", strcat("^", autocvar_hud_colorset_kill_2), input);
+       input = strreplace("^K3", strcat("^", autocvar_hud_colorset_kill_3), input);
+
+       // background colors
+       input = strreplace("^BG", strcat("^", autocvar_hud_colorset_background), input);
+       input = strreplace("^N", "^7", input); // "none"-- reset to white...
+       return input;
+}
+
 vector vec3(float x, float y, float z)
 {
        vector v;
@@ -2521,3 +2633,122 @@ vector animfixfps(entity e, vector a, vector b)
        return a;
 }
 #endif
+
+#ifdef SVQC
+void dedicated_print(string input) // print(), but only print if the server is not local
+{
+       if(server_is_dedicated) { print(input); }
+}
+#endif
+
+#ifndef MENUQC
+float Announcer_PickNumber(float type, float num)
+{
+       switch(type)
+       {
+               case CNT_GAMESTART:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_GAMESTART_10;
+                               case 9:  return ANNCE_NUM_GAMESTART_9; 
+                               case 8:  return ANNCE_NUM_GAMESTART_8; 
+                               case 7:  return ANNCE_NUM_GAMESTART_7; 
+                               case 6:  return ANNCE_NUM_GAMESTART_6; 
+                               case 5:  return ANNCE_NUM_GAMESTART_5; 
+                               case 4:  return ANNCE_NUM_GAMESTART_4; 
+                               case 3:  return ANNCE_NUM_GAMESTART_3; 
+                               case 2:  return ANNCE_NUM_GAMESTART_2; 
+                               case 1:  return ANNCE_NUM_GAMESTART_1; 
+                       }
+                       break;
+               }
+               case CNT_IDLE:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_IDLE_10;
+                               case 9:  return ANNCE_NUM_IDLE_9; 
+                               case 8:  return ANNCE_NUM_IDLE_8; 
+                               case 7:  return ANNCE_NUM_IDLE_7; 
+                               case 6:  return ANNCE_NUM_IDLE_6; 
+                               case 5:  return ANNCE_NUM_IDLE_5; 
+                               case 4:  return ANNCE_NUM_IDLE_4; 
+                               case 3:  return ANNCE_NUM_IDLE_3; 
+                               case 2:  return ANNCE_NUM_IDLE_2; 
+                               case 1:  return ANNCE_NUM_IDLE_1; 
+                       }
+                       break;
+               }
+               case CNT_KILL:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_KILL_10;
+                               case 9:  return ANNCE_NUM_KILL_9; 
+                               case 8:  return ANNCE_NUM_KILL_8; 
+                               case 7:  return ANNCE_NUM_KILL_7; 
+                               case 6:  return ANNCE_NUM_KILL_6; 
+                               case 5:  return ANNCE_NUM_KILL_5; 
+                               case 4:  return ANNCE_NUM_KILL_4; 
+                               case 3:  return ANNCE_NUM_KILL_3; 
+                               case 2:  return ANNCE_NUM_KILL_2; 
+                               case 1:  return ANNCE_NUM_KILL_1; 
+                       }
+                       break;
+               }
+               case CNT_RESPAWN:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_RESPAWN_10;
+                               case 9:  return ANNCE_NUM_RESPAWN_9; 
+                               case 8:  return ANNCE_NUM_RESPAWN_8; 
+                               case 7:  return ANNCE_NUM_RESPAWN_7; 
+                               case 6:  return ANNCE_NUM_RESPAWN_6; 
+                               case 5:  return ANNCE_NUM_RESPAWN_5; 
+                               case 4:  return ANNCE_NUM_RESPAWN_4; 
+                               case 3:  return ANNCE_NUM_RESPAWN_3; 
+                               case 2:  return ANNCE_NUM_RESPAWN_2; 
+                               case 1:  return ANNCE_NUM_RESPAWN_1; 
+                       }
+                       break;
+               }
+               case CNT_ROUNDSTART:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_ROUNDSTART_10;
+                               case 9:  return ANNCE_NUM_ROUNDSTART_9; 
+                               case 8:  return ANNCE_NUM_ROUNDSTART_8; 
+                               case 7:  return ANNCE_NUM_ROUNDSTART_7; 
+                               case 6:  return ANNCE_NUM_ROUNDSTART_6; 
+                               case 5:  return ANNCE_NUM_ROUNDSTART_5; 
+                               case 4:  return ANNCE_NUM_ROUNDSTART_4; 
+                               case 3:  return ANNCE_NUM_ROUNDSTART_3; 
+                               case 2:  return ANNCE_NUM_ROUNDSTART_2; 
+                               case 1:  return ANNCE_NUM_ROUNDSTART_1; 
+                       }
+                       break;
+               }
+               default:
+               {
+                       switch(num)
+                       {
+                               case 10: return ANNCE_NUM_10;
+                               case 9:  return ANNCE_NUM_9; 
+                               case 8:  return ANNCE_NUM_8; 
+                               case 7:  return ANNCE_NUM_7; 
+                               case 6:  return ANNCE_NUM_6; 
+                               case 5:  return ANNCE_NUM_5; 
+                               case 4:  return ANNCE_NUM_4; 
+                               case 3:  return ANNCE_NUM_3; 
+                               case 2:  return ANNCE_NUM_2; 
+                               case 1:  return ANNCE_NUM_1; 
+                       }
+                       break;
+               }
+       }
+       return NOTIF_ABORT; // abort sending if none of these numbers were right
+}
+#endif