]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/util.qc
Disallow enabling r_water via mapinfo, automatically enable it on maps with warpzones...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / util.qc
index 35ec9b2c58f96de0ac3aba803b52641394ada62c..a7e9c42104d222e04d7b6d1d5884c6376eb7b060 100644 (file)
@@ -2,7 +2,7 @@
 
 #if defined(CSQC)
     #include "constants.qh"
-       #include "../client/mutators/events.qh"
+       #include <client/mutators/_mod.qh>
     #include "mapinfo.qh"
     #include "notifications/all.qh"
        #include "scores.qh"
 #elif defined(MENUQC)
 #elif defined(SVQC)
     #include "constants.qh"
-       #include "../server/mutators/events.qh"
+       #include <server/mutators/_mod.qh>
     #include "notifications/all.qh"
     #include <common/deathtypes/all.qh>
        #include "scores.qh"
     #include "mapinfo.qh"
 #endif
 
+#ifdef SVQC
+float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity) // returns the number of traces done, for benchmarking
+{
+       vector pos, dir, t;
+       float nudge;
+       entity stopentity;
+
+       //nudge = 2 * cvar("collision_impactnudge"); // why not?
+       nudge = 0.5;
+
+       dir = normalize(v2 - v1);
+
+       pos = v1 + dir * nudge;
+
+       float c;
+       c = 0;
+
+       for (;;)
+       {
+               if(pos * dir >= v2 * dir)
+               {
+                       // went too far
+                       trace_fraction = 1;
+                       trace_endpos = v2;
+                       return c;
+               }
+
+               tracebox(pos, mi, ma, v2, nomonsters, forent);
+               ++c;
+
+               if(c == 50)
+               {
+                       LOG_TRACE("When tracing from ", vtos(v1), " to ", vtos(v2));
+                       LOG_TRACE("  Nudging gets us nowhere at ", vtos(pos));
+                       LOG_TRACE("  trace_endpos is ", vtos(trace_endpos));
+                       LOG_TRACE("  trace distance is ", ftos(vlen(pos - trace_endpos)));
+               }
+
+               stopentity = trace_ent;
+
+               if(trace_startsolid)
+               {
+                       // we started inside solid.
+                       // then trace from endpos to pos
+                       t = trace_endpos;
+                       tracebox(t, mi, ma, pos, nomonsters, forent);
+                       ++c;
+                       if(trace_startsolid)
+                       {
+                               // t is still inside solid? bad
+                               // force advance, then, and retry
+                               pos = t + dir * nudge;
+
+                               // but if we hit an entity, stop RIGHT before it
+                               if(stopatentity && stopentity && stopentity != ignorestopatentity)
+                               {
+                                       trace_ent = stopentity;
+                                       trace_endpos = t;
+                                       trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
+                                       return c;
+                               }
+                       }
+                       else
+                       {
+                               // we actually LEFT solid!
+                               trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
+                               return c;
+                       }
+               }
+               else
+               {
+                       // pos is outside solid?!? but why?!? never mind, just return it.
+                       trace_endpos = pos;
+                       trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir);
+                       return c;
+               }
+       }
+}
+
+void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity)
+{
+       tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent, stopatentity, ignorestopatentity);
+}
+#endif
+
 #ifdef GAMEQC
+/*
+==================
+findbetterlocation
+
+Returns a point at least 12 units away from walls
+(useful for explosion animations, although the blast is performed where it really happened)
+Ripped from DPMod
+==================
+*/
+vector findbetterlocation (vector org, float mindist)
+{
+       vector vec = mindist * '1 0 0';
+       int c = 0;
+       while (c < 6)
+       {
+               traceline (org, org + vec, true, NULL);
+               vec = vec * -1;
+               if (trace_fraction < 1)
+               {
+                       vector loc = trace_endpos;
+                       traceline (loc, loc + vec, true, NULL);
+                       if (trace_fraction >= 1)
+                               org = loc + vec;
+               }
+               if (c & 1)
+               {
+                       float h = vec.y;
+                       vec.y = vec.x;
+                       vec.x = vec.z;
+                       vec.z = h;
+               }
+               c = c + 1;
+       }
+
+       return org;
+}
+
 /*
 * Get "real" origin, in worldspace, even if ent is attached to something else.
 */
@@ -336,19 +458,18 @@ STATIC_INIT(compressShortVector)
 
        if(cvar("developer"))
        {
-               LOG_INFO("Verifying vector compression table...");
+               LOG_TRACE("Verifying vector compression table...");
                for(i = 0x0F00; i < 0xFFFF; ++i)
                        if(i != compressShortVector(decompressShortVector(i)))
                        {
-                               LOG_INFOF(
+                               LOG_FATALF(
                                    "BROKEN vector compression: %s -> %s -> %s",
                                    ftos(i),
                                    vtos(decompressShortVector(i)),
                                    ftos(compressShortVector(decompressShortVector(i)))
                 );
-                               error("b0rk");
                        }
-               LOG_INFO("Done.");
+               LOG_TRACE("Done.");
        }
 }
 
@@ -1127,6 +1248,8 @@ vector healtharmor_applydamage(float a, float armorblock, int deathtype, float d
        vector v;
        if (DEATH_IS(deathtype, DEATH_DROWN))  // Why should armor help here...
                armorblock = 0;
+       if (deathtype & HITTYPE_ARMORPIERCE)
+               armorblock = 0;
        v.y = bound(0, damage * armorblock, a); // save
        v.x = bound(0, damage - v.y, damage); // take
        v.z = 0;
@@ -1175,6 +1298,7 @@ float matchacl(string acl, string str)
                if(s == t)
                {
                        r = d;
+                       break; // if we found a killing case, apply it! other settings may be allowed in the future, but this one is caught
                }
        }
        return r;