]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/all.qh
Optimize vehicle impact code by only calling vlen() if damage would be taken
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / all.qh
index fa9e83f48531fa66231691391eade3a57781808f..ed44be777bf369acd3cc2ad697b89cb03b5bfd11 100644 (file)
@@ -1,5 +1,16 @@
-#ifndef VEHICLES_ALL_H
-#define VEHICLES_ALL_H
+#pragma once
+
+#include "vehicle.qh"
+
+REGISTRY(Vehicles, BITS(4))
+#define Vehicles_from(i) _Vehicles_from(i, VEH_Null)
+REGISTER_REGISTRY(Vehicles)
+REGISTRY_CHECK(Vehicles)
+
+const int VEH_FIRST = 1;
+#define VEH_LAST (Vehicles_COUNT - 1)
+
+#define REGISTER_VEHICLE(id, inst) REGISTER(Vehicles, VEH, id, vehicleid, inst)
 
 #if defined(SVQC)
        #include "sv_vehicles.qh"
@@ -7,77 +18,6 @@
        #include "cl_vehicles.qh"
 #endif
 
+REGISTER_VEHICLE(Null, NEW(Vehicle));
 
-// vehicle requests
-const int VR_SETUP          = 1; // (BOTH) setup vehicle data
-const int VR_THINK                     = 2; // (SERVER) logic to run every frame
-const int VR_DEATH          = 3; // (SERVER) called when vehicle dies
-const int VR_PRECACHE       = 4; // (BOTH) precaches models/sounds used by this vehicle
-const int VR_ENTER          = 5; // (SERVER) called when a player enters this vehicle
-const int VR_SPAWN          = 6; // (SERVER) called when the vehicle re-spawns
-const int VR_IMPACT         = 7; // (SERVER) called when a vehicle hits something
-const int VR_HUD            = 8; // (CLIENT) logic to run every frame
-
-// vehicle spawn flags (need them here for common registrations)
-const int VHF_ISVEHICLE                        = 2; /// Indicates vehicle
-const int VHF_HASSHIELD                        = 4; /// Vehicle has shileding
-const int VHF_SHIELDREGEN              = 8; /// Vehicles shield regenerates
-const int VHF_HEALTHREGEN              = 16; /// Vehicles health regenerates
-const int VHF_ENERGYREGEN              = 32; /// Vehicles energy regenerates
-const int VHF_DEATHEJECT               = 64; /// Vehicle ejects pilot upon fatal damage
-const int VHF_MOVE_GROUND              = 128; /// Vehicle moves on gound
-const int VHF_MOVE_HOVER               = 256; /// Vehicle hover close to gound
-const int VHF_MOVE_FLY                 = 512; /// Vehicle is airborn
-const int VHF_DMGSHAKE                 = 1024; /// Add random velocity each frame if health < 50%
-const int VHF_DMGROLL                  = 2048; /// Add random angles each frame if health < 50%
-const int VHF_DMGHEADROLL              = 4096; /// Add random head angles each frame if health < 50%
-const int VHF_MULTISLOT                        = 8192; /// Vehicle has multiple player slots
-const int VHF_PLAYERSLOT               = 16384; /// This ent is a player slot on a multi-person vehicle
-
-// functions:
-entity get_vehicleinfo(float id);
-
-// fields:
-.entity tur_head;
-
-
-// other useful macros
-#define VEH_ACTION(vehicletype,mrequest) (get_vehicleinfo(vehicletype)).vehicle_func(mrequest)
-#define VEH_NAME(vehicletype) (get_vehicleinfo(vehicletype)).vehicle_name
-
-// =====================
-//  Vehicle Registration
-// =====================
-
-void RegisterVehicles();
-const int VEH_MAXCOUNT = 24;
-entity vehicle_info[VEH_MAXCOUNT], vehicle_info_first, vehicle_info_last;
-int VEH_COUNT;
-const int VEH_FIRST = 1;
-#define VEH_LAST (VEH_FIRST + VEH_COUNT - 1)
-/** If you register a new vehicle, make sure to add it to all.inc */
-#define REGISTER_VEHICLE(id, class) REGISTER(RegisterVehicles, VEH, vehicle_info, VEH_COUNT, id, vehicleid, NEW(class))
-#include "vehicle.qh"
-#define REGISTER_VEHICLE_SIMPLE(id, vehicleflags, min_s, max_s, modelname, headmodelname, hudmodelname, headtag, hudtag, viewtag, shortname, vname) \
-    REGISTER_VEHICLE(id, Vehicle) {         \
-       this.netname = shortname;           \
-       this.vehicle_name = vname;          \
-       this.mdl = modelname;               \
-       this.spawnflags = vehicleflags;     \
-       this.mins = min_s;                  \
-       this.maxs = max_s;                  \
-       this.model = modelname;             \
-       this.head_model = headmodelname;    \
-       this.hud_model = hudmodelname;      \
-       this.tag_head = headtag;            \
-       this.tag_hud = hudtag;              \
-       this.tag_view = viewtag;            \
-    }                                       \
-    REGISTER_INIT(VEH, id)
-REGISTER_REGISTRY(RegisterVehicles)
-
-REGISTER_VEHICLE(NULL, Vehicle);
-
-#include "all.inc"
-
-#endif
+#include "vehicle/_mod.qh"