]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/cl_vehicles.qc
Optimize vehicle impact code by only calling vlen() if damage would be taken
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / cl_vehicles.qc
index a3c07a03ddbcb61f0c283f5c702d660852a3a508..06c8484ff8eec45d17be6d3f18e0caaa6d1f2c5b 100644 (file)
@@ -1,3 +1,4 @@
+#include "cl_vehicles.qh"
 const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
 const string vCROSS_DROP  = "gfx/vehicles/crosshair_drop.tga";
 const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
@@ -18,12 +19,13 @@ entity AuxiliaryXhair[MAX_AXH];
 float alarm1time;
 float alarm2time;
 
-void vehicle_alarm(entity e, int ch, string s0und)
+void vehicle_alarm(entity e, int ch, Sound s0und)
 {
+       TC(Sound, s0und);
        if(!autocvar_cl_vehicles_alarm)
                return;
 
-       _sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
+       sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
 }
 
 void AuxiliaryXhair_Draw2D(entity this)
@@ -31,13 +33,14 @@ void AuxiliaryXhair_Draw2D(entity this)
        if (scoreboard_active)
                return;
 
-       vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size;
-       vector pos = project_3d_to_2d(this.move_origin) - 0.5 * size;
+       vector pos = project_3d_to_2d(this.origin);
 
        if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
        {
+               vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size;
+               pos.x -= 0.5 * size.x;
+               pos.y -= 0.5 * size.y;
                pos.z = 0;
-               size.z = 0;
                drawpic(pos, this.axh_image, size, this.colormod, autocvar_crosshair_alpha * this.alpha, this.axh_drawflag);
        }
 
@@ -47,12 +50,14 @@ void AuxiliaryXhair_Draw2D(entity this)
 
 NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
 {
+       int sf = ReadByte();
+
        int axh_id      = bound(0, ReadByte(), MAX_AXH);
-       entity axh              = AuxiliaryXhair[axh_id];
+       entity axh = AuxiliaryXhair[axh_id];
 
-       if(axh == world || wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+       if(axh == NULL || wasfreed(axh))
        {
-               axh                                     = spawn();
+               axh                                     = new(auxiliary_crosshair);
                axh.draw2d                      = func_null;
                axh.drawmask            = MASK_NORMAL;
                axh.axh_drawflag        = DRAWFLAG_ADDITIVE;
@@ -60,14 +65,21 @@ NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
                axh.axh_image           = vCROSS_HINT;
                axh.alpha                       = 1;
                AuxiliaryXhair[axh_id] = axh;
+               IL_PUSH(g_drawables_2d, axh);
+       }
+
+       if(sf & 2)
+       {
+               axh.origin = ReadVector();
+       }
+
+       if(sf & 4)
+       {
+               axh.colormod_x = ReadByte() / 255;
+               axh.colormod_y = ReadByte() / 255;
+               axh.colormod_z = ReadByte() / 255;
        }
 
-       axh.move_origin_x       = ReadCoord();
-       axh.move_origin_y       = ReadCoord();
-       axh.move_origin_z       = ReadCoord();
-       axh.colormod_x          = ReadByte() / 255;
-       axh.colormod_y          = ReadByte() / 255;
-       axh.colormod_z          = ReadByte() / 255;
        axh.cnt                         = time;
        axh.draw2d                      = AuxiliaryXhair_Draw2D;
        return true;
@@ -79,10 +91,22 @@ NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew)
        return = true;
 
        // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
-       if(hud_id == 0)
+       // note: HUD_NORMAL is set to 0 currently too, but we'll check both just in case
+       if(hud_id == 0 || hud_id == HUD_NORMAL)
        {
-               sound(self, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
-               sound(self, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+               sound(this, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+               sound(this, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+
+               for(int i = 0; i < MAX_AXH; ++i)
+               {
+                       entity axh = AuxiliaryXhair[i];
+
+                       if(axh != NULL && !wasfreed(axh))
+                       {
+                               AuxiliaryXhair[i] = NULL;
+                               delete(axh);
+                       }
+               }
                return;
        }
 
@@ -91,8 +115,8 @@ NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew)
        {
                entity axh = AuxiliaryXhair[i];
 
-               if(axh != world && !wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
-                       remove(axh);
+               if(axh != NULL && !wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+                       delete(axh);
 
                axh              = spawn();
                axh.draw2d       = func_null;
@@ -102,6 +126,7 @@ NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew)
                axh.axh_image    = vCROSS_HINT;
                axh.alpha        = 1;
                AuxiliaryXhair[i] = axh;
+               IL_PUSH(g_drawables_2d, axh);
        }
 
        if(hud_id == HUD_BUMBLEBEE_GUN)
@@ -123,7 +148,6 @@ void Vehicles_drawHUD(
        string iconAmmo2,
        vector colorAmmo2)
 {
-       SELFPARAM();
        // Initialize
        vector tmpSize = '0 0 0';
        vector tmpPos  = '0 0 0';
@@ -163,7 +187,7 @@ void Vehicles_drawHUD(
                tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x;
                tmpPos.y = vehicleHud_Pos.y;
                tmpSize = '1 1 1' * hud_fontsize;
-               drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
+               drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey(_("drop weapon"), "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
        }
 
        // Model
@@ -231,7 +255,7 @@ void Vehicles_drawHUD(
                if(alarm1time < time)
                {
                        alarm1time = time + 2;
-                       vehicle_alarm(self, CH_PAIN_SINGLE, SND(VEH_ALARM));
+                       vehicle_alarm(NULL, CH_PAIN_SINGLE, SND_VEH_ALARM);
                }
                drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
        }
@@ -239,7 +263,7 @@ void Vehicles_drawHUD(
        {
                if(alarm1time)
                {
-                       vehicle_alarm(self, CH_PAIN_SINGLE, SND(Null));
+                       vehicle_alarm(NULL, CH_PAIN_SINGLE, SND_Null);
                        alarm1time = 0;
                }
                drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
@@ -253,7 +277,7 @@ void Vehicles_drawHUD(
                if(alarm2time < time)
                {
                        alarm2time = time + 1;
-                       vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(VEH_ALARM_SHIELD));
+                       vehicle_alarm(NULL, CH_TRIGGER_SINGLE, SND_VEH_ALARM_SHIELD);
                }
                drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
        }
@@ -261,7 +285,7 @@ void Vehicles_drawHUD(
        {
                if(alarm2time)
                {
-                       vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(Null));
+                       vehicle_alarm(NULL, CH_TRIGGER_SINGLE, SND_Null);
                        alarm2time = 0;
                }
                drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
@@ -293,7 +317,6 @@ void Vehicles_drawHUD(
 
 void Vehicles_drawCrosshair(string crosshair)
 {
-       SELFPARAM();
        vector tmpSize = '0 0 0';
        vector tmpPos  = '0 0 0';
 
@@ -304,6 +327,10 @@ void Vehicles_drawCrosshair(string crosshair)
                tmpPos.x = (vid_conwidth - tmpSize.x) / 2;
                tmpPos.y = (vid_conheight - tmpSize.y) / 2;
 
-               drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL);
+               vector wcross_color = '1 1 1';
+               if(autocvar_cl_vehicles_crosshair_colorize)
+                       wcross_color = crosshair_getcolor(NULL, STAT(VEHICLESTAT_HEALTH));
+
+               drawpic(tmpPos, crosshair, tmpSize, wcross_color, autocvar_crosshair_alpha, DRAWFLAG_NORMAL);
        }
 }