]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/cl_vehicles.qc
Optimize vehicle impact code by only calling vlen() if damage would be taken
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / cl_vehicles.qc
index fd3655211f42f070fee4b8556fa174f1fc214889..06c8484ff8eec45d17be6d3f18e0caaa6d1f2c5b 100644 (file)
@@ -1,3 +1,4 @@
+#include "cl_vehicles.qh"
 const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
 const string vCROSS_DROP  = "gfx/vehicles/crosshair_drop.tga";
 const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
@@ -20,7 +21,7 @@ float alarm2time;
 
 void vehicle_alarm(entity e, int ch, Sound s0und)
 {
-    TC(Sound, s0und);
+       TC(Sound, s0und);
        if(!autocvar_cl_vehicles_alarm)
                return;
 
@@ -32,13 +33,14 @@ void AuxiliaryXhair_Draw2D(entity this)
        if (scoreboard_active)
                return;
 
-       vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size;
-       vector pos = project_3d_to_2d(this.origin) - 0.5 * size;
+       vector pos = project_3d_to_2d(this.origin);
 
        if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
        {
+               vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size;
+               pos.x -= 0.5 * size.x;
+               pos.y -= 0.5 * size.y;
                pos.z = 0;
-               size.z = 0;
                drawpic(pos, this.axh_image, size, this.colormod, autocvar_crosshair_alpha * this.alpha, this.axh_drawflag);
        }
 
@@ -48,12 +50,14 @@ void AuxiliaryXhair_Draw2D(entity this)
 
 NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
 {
+       int sf = ReadByte();
+
        int axh_id      = bound(0, ReadByte(), MAX_AXH);
-       entity axh              = AuxiliaryXhair[axh_id];
+       entity axh = AuxiliaryXhair[axh_id];
 
-       if(axh == NULL || wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+       if(axh == NULL || wasfreed(axh))
        {
-               axh                                     = spawn();
+               axh                                     = new(auxiliary_crosshair);
                axh.draw2d                      = func_null;
                axh.drawmask            = MASK_NORMAL;
                axh.axh_drawflag        = DRAWFLAG_ADDITIVE;
@@ -61,14 +65,21 @@ NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
                axh.axh_image           = vCROSS_HINT;
                axh.alpha                       = 1;
                AuxiliaryXhair[axh_id] = axh;
+               IL_PUSH(g_drawables_2d, axh);
+       }
+
+       if(sf & 2)
+       {
+               axh.origin = ReadVector();
+       }
+
+       if(sf & 4)
+       {
+               axh.colormod_x = ReadByte() / 255;
+               axh.colormod_y = ReadByte() / 255;
+               axh.colormod_z = ReadByte() / 255;
        }
 
-       axh.origin_x    = ReadCoord();
-       axh.origin_y    = ReadCoord();
-       axh.origin_z    = ReadCoord();
-       axh.colormod_x          = ReadByte() / 255;
-       axh.colormod_y          = ReadByte() / 255;
-       axh.colormod_z          = ReadByte() / 255;
        axh.cnt                         = time;
        axh.draw2d                      = AuxiliaryXhair_Draw2D;
        return true;
@@ -80,10 +91,22 @@ NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew)
        return = true;
 
        // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
-       if(hud_id == 0)
+       // note: HUD_NORMAL is set to 0 currently too, but we'll check both just in case
+       if(hud_id == 0 || hud_id == HUD_NORMAL)
        {
                sound(this, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
                sound(this, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+
+               for(int i = 0; i < MAX_AXH; ++i)
+               {
+                       entity axh = AuxiliaryXhair[i];
+
+                       if(axh != NULL && !wasfreed(axh))
+                       {
+                               AuxiliaryXhair[i] = NULL;
+                               delete(axh);
+                       }
+               }
                return;
        }
 
@@ -93,7 +116,7 @@ NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew)
                entity axh = AuxiliaryXhair[i];
 
                if(axh != NULL && !wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
-                       remove(axh);
+                       delete(axh);
 
                axh              = spawn();
                axh.draw2d       = func_null;
@@ -103,6 +126,7 @@ NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew)
                axh.axh_image    = vCROSS_HINT;
                axh.alpha        = 1;
                AuxiliaryXhair[i] = axh;
+               IL_PUSH(g_drawables_2d, axh);
        }
 
        if(hud_id == HUD_BUMBLEBEE_GUN)
@@ -163,7 +187,7 @@ void Vehicles_drawHUD(
                tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x;
                tmpPos.y = vehicleHud_Pos.y;
                tmpSize = '1 1 1' * hud_fontsize;
-               drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
+               drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey(_("drop weapon"), "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
        }
 
        // Model