Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / cl_vehicles.qc
index 4edaff9..65f050f 100644 (file)
@@ -1,20 +1,14 @@
-const string hud_bg = "gfx/vehicles/frame.tga";
-const string hud_sh = "gfx/vehicles/vh-shield.tga";
-
-const string hud_hp_bar = "gfx/vehicles/bar_up_left.tga";
-const string hud_hp_ico = "gfx/vehicles/health.tga";
-const string hud_sh_bar = "gfx/vehicles/bar_dwn_left.tga";
-const string hud_sh_ico = "gfx/vehicles/shield.tga";
-
-const string hud_ammo1_bar = "gfx/vehicles/bar_up_right.tga";
-const string hud_ammo1_ico = "gfx/vehicles/bullets.tga";
-const string hud_ammo2_bar = "gfx/vehicles/bar_dwn_right.tga";
-const string hud_ammo2_ico = "gfx/vehicles/rocket.tga";
-const string hud_energy = "gfx/vehicles/energy.tga";
+const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
+const string vCROSS_DROP  = "gfx/vehicles/crosshair_drop.tga";
+const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
+const string vCROSS_HEAL  = "gfx/vehicles/crosshair_heal.tga";
+const string vCROSS_HINT  = "gfx/vehicles/crosshair_hint.tga";
+const string vCROSS_LOCK  = "gfx/vehicles/crosshair_lock.tga";
+const string vCROSS_RAIN  = "gfx/vehicles/crosshair_rain.tga";
+const string vCROSS_TANK  = "gfx/vehicles/crosshair_tank.tga";
+const string vCROSS_TANK2 = "gfx/vehicles/crosshair_tank2.tga";
 
 entity dropmark;
-float autocvar_cl_vehicles_hudscale = 0.5;
-float autocvar_cl_vehicles_hudalpha = 0.75;
 
 const int MAX_AXH = 4;
 entity AuxiliaryXhair[MAX_AXH];
@@ -22,7 +16,6 @@ entity AuxiliaryXhair[MAX_AXH];
 .string axh_image;
 .float  axh_fadetime;
 .int    axh_drawflag;
-.float  axh_scale;
 
 float alarm1time;
 float alarm2time;
@@ -37,15 +30,17 @@ void vehicle_alarm(entity e, int ch, string s0und)
 
 void AuxiliaryXhair_Draw2D()
 {
-       vector loc, psize;
+       if (scoreboard_showscores)
+               return;
 
-       psize = self.axh_scale * draw_getimagesize(self.axh_image);
-       loc = project_3d_to_2d(self.move_origin) - 0.5 * psize;
-       if(!(loc_z < 0 || loc_x < 0 || loc_y < 0 || loc_x > vid_conwidth || loc_y > vid_conheight))
+       vector size = draw_getimagesize(self.axh_image) * autocvar_cl_vehicles_crosshair_size;
+       vector pos = project_3d_to_2d(self.move_origin) - 0.5 * size;
+
+       if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
        {
-               loc_z = 0;
-               psize_z = 0;
-               drawpic(loc, self.axh_image, psize, self.colormod, self.alpha, self.axh_drawflag);
+               pos.z = 0;
+               size.z = 0;
+               drawpic(pos, self.axh_image, size, self.colormod, autocvar_crosshair_alpha * self.alpha, self.axh_drawflag);
        }
 
        if(time - self.cnt > self.axh_fadetime)
@@ -64,8 +59,7 @@ void Net_AuXair2(bool bIsNew)
                axh.drawmask            = MASK_NORMAL;
                axh.axh_drawflag        = DRAWFLAG_ADDITIVE;
                axh.axh_fadetime        = 0.1;
-               axh.axh_image           = "gfx/vehicles/axh-ring.tga";
-               axh.axh_scale           = 1;
+               axh.axh_image           = vCROSS_HINT;
                axh.alpha                       = 1;
                AuxiliaryXhair[axh_id] = axh;
        }
@@ -82,7 +76,6 @@ void Net_AuXair2(bool bIsNew)
 
 void Net_VehicleSetup()
 {
-       int i;
        int hud_id = ReadByte();
 
        // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
@@ -94,32 +87,293 @@ void Net_VehicleSetup()
        }
 
        // Init auxiliary crosshairs
-       entity axh;
-       for(i = 0; i < MAX_AXH; ++i)
+       for(int i = 0; i < MAX_AXH; ++i)
        {
-               axh = AuxiliaryXhair[i];
+               entity axh = AuxiliaryXhair[i];
+
                if(axh != world && !wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
                        remove(axh);
 
-               axh                                     = spawn();
-               axh.draw2d                      = func_null;
-               axh.drawmask            = MASK_NORMAL;
-               axh.axh_drawflag        = DRAWFLAG_NORMAL;
-               axh.axh_fadetime        = 0.1;
-               axh.axh_image           = "gfx/vehicles/axh-ring.tga";
-               axh.axh_scale           = 1;
-               axh.alpha                       = 1;
-               AuxiliaryXhair[i]       = axh;
+               axh              = spawn();
+               axh.draw2d       = func_null;
+               axh.drawmask     = MASK_NORMAL;
+               axh.axh_drawflag = DRAWFLAG_NORMAL;
+               axh.axh_fadetime = 0.1;
+               axh.axh_image    = vCROSS_HINT;
+               axh.alpha        = 1;
+               AuxiliaryXhair[i] = axh;
        }
 
        if(hud_id == HUD_BUMBLEBEE_GUN)
        {
-               // Plasma cannons
-               AuxiliaryXhair[0].axh_image   = "gfx/vehicles/axh-bracket.tga";
-               AuxiliaryXhair[0].axh_scale   = 0.25;
-               // Raygun
-               AuxiliaryXhair[1].axh_image   = "gfx/vehicles/axh-bracket.tga";
-               AuxiliaryXhair[1].axh_scale   = 0.25;
+               AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons
+               AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun
        }
        else { VEH_ACTION(hud_id, VR_SETUP); }
 }
+
+void Vehicles_drawHUD(
+       string vehicle,
+       string vehicleWeapon1,
+       string vehicleWeapon2,
+       string iconAmmo1,
+       vector colorAmmo1,
+       string iconAmmo2,
+       vector colorAmmo2,
+       string crosshair)
+{
+       if(autocvar_r_letterbox)
+               return;
+
+       if(scoreboard_showscores)
+               return;
+
+       // Initialize
+       vector hudSize = '0 0 0';
+       vector hudPos  = '0 0 0';
+       vector tmpSize = '0 0 0';
+       vector tmpPos  = '0 0 0';
+
+       float hudAlpha = autocvar_hud_panel_fg_alpha;
+       float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha;
+       float blinkValue = 0.55 + sin(time * 7) * 0.45;
+
+       float health  = getstati(STAT_VEHICLESTAT_HEALTH)  * 0.01;
+       float shield  = getstati(STAT_VEHICLESTAT_SHIELD)  * 0.01;
+       float energy  = getstati(STAT_VEHICLESTAT_ENERGY)  * 0.01;
+       float ammo1   = getstati(STAT_VEHICLESTAT_AMMO1)   * 0.01;
+       float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1) * 0.01;
+       float ammo2   = getstati(STAT_VEHICLESTAT_AMMO2)   * 0.01;
+       float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2) * 0.01;
+
+       // HACK to deal with the inconsistent use of the vehicle stats
+       ammo1 = (ammo1) ? ammo1 : energy;
+
+       // Frame
+       string frame = strcat(hud_skin_path, "/vehicle_frame");
+       if (precache_pic(frame) == "")
+               frame = "gfx/hud/default/vehicle_frame";
+
+       hudSize  = draw_getimagesize(frame) * autocvar_cl_vehicles_hudscale;
+       hudPos.x = (vid_conwidth - hudSize.x) / 2;
+       hudPos.y = vid_conheight - hudSize.y;
+
+       if(teamplay && autocvar_hud_panel_bg_color_team)
+               drawpic(hudPos, frame, hudSize, myteamcolors * autocvar_hud_panel_bg_color_team, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
+       else
+               drawpic(hudPos, frame, hudSize, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_alpha, DRAWFLAG_NORMAL);
+
+       if(!autocvar__vehicles_shownchasemessage && time < vh_notice_time)
+       {
+               float tmpblinkValue = 0.55 + sin(time * 3) * 0.45;
+               tmpPos.x = hudPos.x + hudSize.x * (96/256) - tmpSize.x;
+               tmpPos.y = hudPos.y;
+               tmpSize = '1 1 1' * hud_fontsize;
+               drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
+       }
+
+       // Model
+       tmpSize.x = hudSize.x / 3;
+       tmpSize.y = hudSize.y;
+       tmpPos.x  = hudPos.x + hudSize.x / 3;
+       tmpPos.y  = hudPos.y;
+
+       if(health < 0.25)
+               drawpic_skin(tmpPos, vehicle, tmpSize, '1 0 0' + '0 1 1' * blinkValue, hudAlpha, DRAWFLAG_NORMAL);
+       else
+               drawpic_skin(tmpPos, vehicle, tmpSize, '1 1 1' * health  + '1 0 0' * (1 - health), hudAlpha, DRAWFLAG_NORMAL);
+
+       if(vehicleWeapon1)
+               drawpic_skin(tmpPos, vehicleWeapon1, tmpSize, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), hudAlpha, DRAWFLAG_NORMAL);
+       if(vehicleWeapon2)
+               drawpic_skin(tmpPos, vehicleWeapon2, tmpSize, '1 1 1' * ammo2 + '1 0 0' * (1 - ammo2), hudAlpha, DRAWFLAG_NORMAL);
+
+       drawpic_skin(tmpPos, "vehicle_shield", tmpSize, '1 1 1' * shield + '1 0 0' * (1 - shield), hudAlpha * shield, DRAWFLAG_NORMAL);
+
+       // Health bar
+       tmpSize.y = hudSize.y / 2;
+       tmpPos.x  = hudPos.x + hudSize.x * (32/768);
+       tmpPos.y  = hudPos.y;
+
+       drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - health)), tmpPos.y, tmpSize.x, tmpSize.y);
+       drawpic_skin(tmpPos, "vehicle_bar_northwest", tmpSize, autocvar_hud_progressbar_health_color, barAlpha, DRAWFLAG_NORMAL);
+
+       // Shield bar
+       tmpPos.y = hudPos.y + hudSize.y / 2;
+
+       drawsetcliparea(tmpPos.x + (tmpSize.x * (1 - shield)), tmpPos.y, tmpSize.x, tmpSize.y);
+       drawpic_skin(tmpPos, "vehicle_bar_southwest", tmpSize, autocvar_hud_progressbar_armor_color, barAlpha, DRAWFLAG_NORMAL);
+
+       // Ammo1 bar
+       tmpPos.x = hudPos.x + hudSize.x * (480/768);
+       tmpPos.y = hudPos.y;
+
+       if(ammo1)
+               drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo1, tmpSize.y);
+       else
+               drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload1, tmpSize.y);
+
+       drawpic_skin(tmpPos, "vehicle_bar_northeast", tmpSize, colorAmmo1, barAlpha, DRAWFLAG_NORMAL);
+
+       // Ammo2 bar
+       tmpPos.y = hudPos.y + hudSize.y / 2;
+
+       if(ammo2)
+               drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * ammo2, tmpSize.y);
+       else
+               drawsetcliparea(tmpPos.x, tmpPos.y, tmpSize.x * reload2, tmpSize.y);
+
+       drawpic_skin(tmpPos, "vehicle_bar_southeast", tmpSize, colorAmmo2, barAlpha, DRAWFLAG_NORMAL);
+       drawresetcliparea();
+
+       // Health icon
+       tmpSize.x = hudSize.x * (80/768);
+       tmpSize.y = hudSize.y * (80/256);
+       tmpPos.x  = hudPos.x + hudSize.x * (64/768);
+       tmpPos.y  = hudPos.y + hudSize.y * (48/256);
+
+       if(health < 0.25)
+       {
+               if(alarm1time < time)
+               {
+                       alarm1time = time + 2;
+                       vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
+               }
+               drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+       }
+       else
+       {
+               if(alarm1time)
+               {
+                       vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
+                       alarm1time = 0;
+               }
+               drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+       }
+
+       // Shield icon
+       tmpPos.y = hudPos.y + hudSize.y / 2;
+
+       if(shield < 0.25)
+       {
+               if(alarm2time < time)
+               {
+                       alarm2time = time + 1;
+                       vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
+               }
+               drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+       }
+       else
+       {
+               if(alarm2time)
+               {
+                       vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
+                       alarm2time = 0;
+               }
+               drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+       }
+
+       // Ammo1 icon
+       tmpPos.x = hudPos.x + hudSize.x * (624/768);
+       tmpPos.y = hudPos.y + hudSize.y * (48/256);
+
+       if(iconAmmo1)
+       {
+               if(ammo1)
+                       drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+               else
+                       drawpic_skin(tmpPos, iconAmmo1, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
+       }
+
+       // Ammo2 icon
+       tmpPos.y = hudPos.y + hudSize.y / 2;
+
+       if(iconAmmo2)
+       {
+               if(ammo2)
+                       drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
+               else
+                       drawpic_skin(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
+       }
+
+       // Bumblebee gunner crosshairs
+       if(hud == VEH_BUMBLEBEE)
+       {
+               tmpSize = '1 1 1' * hud_fontsize;
+               tmpPos.x = hudPos.x + hudSize.x * (520/768);
+
+               if(!AuxiliaryXhair[1].draw2d)
+               {
+                       tmpPos.y = hudPos.y + hudSize.y * (96/256) - tmpSize.y;
+                       drawstring(tmpPos, _("No right gunner!"), tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+               }
+
+               if(!AuxiliaryXhair[2].draw2d)
+               {
+                       tmpPos.y = hudPos.y + hudSize.y * (160/256);
+                       drawstring(tmpPos, _("No left gunner!"), tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
+               }
+       }
+
+       // Raptor bomb crosshair
+       if(hud == VEH_RAPTOR && weapon2mode != RSM_FLARE)
+       {
+               vector where;
+
+               if(!dropmark)
+               {
+                       dropmark = spawn();
+                       dropmark.owner = self;
+                       dropmark.gravity = 1;
+               }
+
+               if(reload2 == 1)
+               {
+                       setorigin(dropmark, pmove_org);
+                       dropmark.velocity = pmove_vel;
+                       tracetoss(dropmark, self);
+
+                       where = project_3d_to_2d(trace_endpos);
+
+                       setorigin(dropmark, trace_endpos);
+                       tmpSize = draw_getimagesize(vCROSS_DROP) * autocvar_cl_vehicles_crosshair_size;
+
+                       if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
+                       {
+                               where.x -= tmpSize.x * 0.5;
+                               where.y -= tmpSize.y * 0.5;
+                               where.z = 0;
+                               drawpic(where, vCROSS_DROP, tmpSize, '0 1 0', autocvar_crosshair_alpha * 0.9, DRAWFLAG_ADDITIVE);
+                               drawpic(where, vCROSS_DROP, tmpSize, '0 1 0', autocvar_crosshair_alpha * 0.6, DRAWFLAG_NORMAL); // Ensure visibility against bright bg
+                       }
+                       dropmark.cnt = time + 5;
+               }
+               else
+               {
+                       if(dropmark.cnt > time)
+                       {
+                               where = project_3d_to_2d(dropmark.origin);
+                               tmpSize = draw_getimagesize(vCROSS_DROP) * autocvar_cl_vehicles_crosshair_size * 1.25;
+
+                               if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
+                               {
+                                       where.x -= tmpSize.x * 0.5;
+                                       where.y -= tmpSize.y * 0.5;
+                                       where.z = 0;
+                                       drawpic(where, vCROSS_DROP, tmpSize, '1 0 0', autocvar_crosshair_alpha * 0.9, DRAWFLAG_ADDITIVE);
+                                       drawpic(where, vCROSS_DROP, tmpSize, '1 0 0', autocvar_crosshair_alpha * 0.6, DRAWFLAG_NORMAL); // Ensure visibility against bright bg
+                               }
+                       }
+               }
+       }
+
+       // Crosshair
+       if(crosshair)
+       {
+               tmpSize  = draw_getimagesize(crosshair) * autocvar_cl_vehicles_crosshair_size;
+               tmpPos.x = (vid_conwidth - tmpSize.x) / 2;
+               tmpPos.y = (vid_conheight - tmpSize.y) / 2;
+
+               drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL);
+       }
+}