]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/cl_vehicles.qh
Optimize vehicle impact code by only calling vlen() if damage would be taken
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / cl_vehicles.qh
index f91add3f1e81d970859c3d3a912c68017eb5300a..327074b98641e72631bbb3089ecc3829b008dca5 100644 (file)
@@ -1,24 +1,9 @@
-#ifndef CL_VEHICLES_H
-#define CL_VEHICLES_H
+#pragma once
 
-// vehicle cvars
-bool autocvar_cl_vehicles_alarm = 1;
-bool autocvar_cl_vehicles_hud_tactical = 1;
+vector vehicleHud_Size;
+vector vehicleHud_Pos;
 
-void Net_AuXair2(float bIsNew);
-
-void Net_VehicleSetup();
-
-void RaptorCBShellfragDraw();
+void RaptorCBShellfragDraw(entity this);
 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
 
-#define HUD_GETVEHICLESTATS \
-    int vh_health       = getstati(STAT_VEHICLESTAT_HEALTH);  \
-       float shield        = getstati(STAT_VEHICLESTAT_SHIELD);  \
-       noref int energy    = getstati(STAT_VEHICLESTAT_ENERGY);  \
-       noref float ammo1   = getstati(STAT_VEHICLESTAT_AMMO1);   \
-       noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
-       noref int ammo2     = getstati(STAT_VEHICLESTAT_AMMO2);   \
-       noref int reload2   = getstati(STAT_VEHICLESTAT_RELOAD2);
-
-#endif
+#define weapon2mode STAT(VEHICLESTAT_W2MODE)