]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/cl_vehicles.qh
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / cl_vehicles.qh
index 67701e4189d75bde9e362b43b74aa39255cb75bf..a495f036705874843ea21d755ba2daded058ef8c 100644 (file)
@@ -1,15 +1,13 @@
-// vehicle cvars
-var float autocvar_cl_vehicles_alarm = 1;
-var float autocvar_cl_vehicles_hud_tactical = 1;
+#ifndef CL_VEHICLES_H
+#define CL_VEHICLES_H
+
+void Net_AuXair2(float bIsNew);
+
+void Net_VehicleSetup();
 
 void RaptorCBShellfragDraw();
 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
 
-#define HUD_GETVEHICLESTATS \
-       local noref float vh_health     = getstati(STAT_VEHICLESTAT_HEALTH); \
-       local noref float shield        = getstati(STAT_VEHICLESTAT_SHIELD); \
-       local noref float energy        = getstati(STAT_VEHICLESTAT_ENERGY); \
-       local noref float ammo1         = getstati(STAT_VEHICLESTAT_AMMO1); \
-       local noref float reload1       = getstati(STAT_VEHICLESTAT_RELOAD1); \
-       local noref float ammo2         = getstati(STAT_VEHICLESTAT_AMMO2); \
-       local noref float reload2       = getstati(STAT_VEHICLESTAT_RELOAD2);
+#define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE)
+
+#endif