+#if 0
+bool vehicle_send(entity to, int sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_VEHICLE);
+ WriteByte(MSG_ENTITY, sf);
+
+ if(sf & VSF_SPAWN)
+ {
+ WriteByte(MSG_ENTITY, self.vehicleid);
+ }
+
+ if(sf & VSF_SETUP)
+ {
+ // send stuff?
+ }
+
+ if(sf & VSF_ENTER)
+ {
+ // player handles the .vehicle stuff, we need only set ourselves up for driving
+
+ // send stuff?
+ }
+
+ if(sf & VSF_EXIT)
+ {
+ // senf stuff?
+ }
+
+ if(sf & VSF_PRECACHE)
+ {
+ // send stuff?!
+ }
+
+ return true;
+}
+#endif
+
+bool SendAuxiliaryXhair(entity to, int sf)