]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Merge branch 'master' into TimePath/unified_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index bc8399b09fcda3c2f1322ebf7bfbf58c831e678f..1bbe1030518e376f778f3dd2f164a1896e3ffdb0 100644 (file)
@@ -1,5 +1,5 @@
 #include "sv_vehicles.qh"
-#include "../effects.qh"
+#include "../effects/effects.qh"
 
 #if 0
 bool vehicle_send(entity to, int sf)
@@ -289,7 +289,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
                proj.flags                 = FL_PROJECTILE | FL_NOTARGET;
 
        if(_mzlsound)
-               sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
 
        if(_mzlfx)
                Send_Effect_(_mzlfx, proj.origin, proj.velocity, 1);
@@ -303,7 +303,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
 
 void vehicles_gib_explode()
 {SELFPARAM();
-       sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
        Send_Effect(EFFECT_EXPLOSION_SMALL, self.wp00.origin + '0 0 64', '0 0 0', 1);
        remove(self);
@@ -321,7 +321,7 @@ void vehicles_gib_think()
 entity vehicle_tossgib(entity _template, vector _vel, string _tag, bool _burn, bool _explode, float _maxtime, vector _rot)
 {SELFPARAM();
        entity _gib = spawn();
-       setmodel(_gib, _template.model);
+       _setmodel(_gib, _template.model);
        setorigin(_gib, gettaginfo(self, gettagindex(self, _tag)));
        _gib.velocity = _vel;
        _gib.movetype = MOVETYPE_TOSS;
@@ -369,8 +369,8 @@ bool vehicle_addplayerslot( entity _owner,
        _slot.vehicle_hudmodel.viewmodelforclient = _slot;
        _slot.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
 
-       setmodel(_slot.vehicle_hudmodel, _hud_model);
-       setmodel(_slot.vehicle_viewport, "null");
+       _setmodel(_slot.vehicle_hudmodel, _hud_model);
+       setmodel(_slot.vehicle_viewport, MDL_Null);
 
        setattachment(_slot.vehicle_hudmodel, _slot, "");
        setattachment(_slot.vehicle_viewport, _slot.vehicle_hudmodel, "");
@@ -516,7 +516,7 @@ void vehicles_showwp()
 
                oldself = self;
                setself(spawn());
-               setmodel(self, "null");
+               setmodel(self, MDL_Null);
                self.team = oldself.wp00.team;
                self.wp00 = oldself.wp00;
                setorigin(self, oldself.wp00.pos1);
@@ -565,7 +565,7 @@ void vehicles_setreturn(entity veh)
                ret.nextthink   = min(time + veh.respawntime, time + veh.respawntime - 1);
        }
 
-       setmodel(ret, "null");
+       setmodel(ret, MDL_Null);
        setorigin(ret, veh.pos1 + '0 0 96');
 
 }
@@ -599,16 +599,16 @@ void vehicle_use()
 
 void vehicles_regen(float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale)
 {SELFPARAM();
-       if(self.regen_field < field_max)
+       if(self.(regen_field) < field_max)
        if(timer + rpause < time)
        {
                if(_healthscale)
                        regen = regen * (self.vehicle_health / self.max_health);
 
-               self.regen_field = min(self.regen_field + regen * delta_time, field_max);
+               self.(regen_field) = min(self.(regen_field) + regen * delta_time, field_max);
 
                if(self.owner)
-                       self.owner.regen_field = (self.regen_field / field_max) * 100;
+                       self.owner.(regen_field) = (self.(regen_field) / field_max) * 100;
        }
 }
 
@@ -617,7 +617,7 @@ void shieldhit_think()
        self.alpha -= 0.1;
        if (self.alpha <= 0)
        {
-               //setmodel(self, "");
+               // setmodel(self, MDL_Null);
                self.alpha = -1;
                self.effects |= EF_NODRAW;
        }
@@ -683,7 +683,7 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht
                        self.vehicle_shieldent = spawn();
                        self.vehicle_shieldent.effects = EF_LOWPRECISION;
 
-                       setmodel(self.vehicle_shieldent, "models/vhshield.md3");
+                       setmodel(self.vehicle_shieldent, MDL_VEH_SHIELD);
                        setattachment(self.vehicle_shieldent, self, "");
                        setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
                        self.vehicle_shieldent.scale       = 256 / vlen(self.maxs - self.mins);
@@ -737,7 +737,8 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht
 
                antilag_clear(self);
 
-               VEH_ACTION(self.vehicleid, VR_DEATH);
+               Vehicle info = get_vehicleinfo(self.vehicleid);
+               info.vr_death(info);
                vehicles_setreturn(self);
        }
 }
@@ -907,7 +908,7 @@ void vehicles_exit(bool eject)
 
        _vehicle.team = _vehicle.tur_head.team;
 
-       sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
+       sound (_vehicle, CH_TRIGGER_SINGLE, SND_Null, 1, ATTEN_NORM);
        _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
        _vehicle.phase = time + 1;
 
@@ -942,8 +943,10 @@ void vehicles_touch()
                        return; // Dont do selfdamage when hitting "soft targets".
                }
 
-               if(self.play_time < time)
-                       VEH_ACTION(self.vehicleid, VR_IMPACT);
+               if(self.play_time < time) {
+                       Vehicle info = get_vehicleinfo(self.vehicleid);
+                       info.vr_impact(info);
+               }
 
                return;
        }
@@ -1112,8 +1115,9 @@ void vehicles_enter(entity pl, entity veh)
        MUTATOR_CALLHOOK(VehicleEnter, pl, veh);
 
        setself(veh);
-       CSQCModel_UnlinkEntity();
-       VEH_ACTION(veh.vehicleid, VR_ENTER);
+       CSQCModel_UnlinkEntity(veh);
+       Vehicle info = get_vehicleinfo(veh.vehicleid);
+       info.vr_enter(info);
        setself(this);
 
        antilag_clear(pl);
@@ -1126,7 +1130,8 @@ void vehicles_think()
        if(self.owner)
                self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode;
 
-       VEH_ACTION(self.vehicleid, VR_THINK);
+       Vehicle info = get_vehicleinfo(self.vehicleid);
+       info.vr_think(info);
 
        CSQCMODEL_AUTOUPDATE(self);
 }
@@ -1177,7 +1182,8 @@ void vehicles_spawn()
 
        vehicles_reset_colors();
 
-       VEH_ACTION(self.vehicleid, VR_SPAWN);
+       Vehicle info = get_vehicleinfo(self.vehicleid);
+       info.vr_spawn(info);
 
        CSQCMODEL_AUTOINIT(self);
 }
@@ -1190,7 +1196,10 @@ bool vehicle_initialize(entity veh, bool nodrop)
        if(!veh.vehicleid)
                return false;
 
-       if(!veh.tur_head) { VEH_ACTION(veh.vehicleid, VR_PRECACHE); }
+       if(!veh.tur_head) {
+               Vehicle info = get_vehicleinfo(veh.vehicleid);
+               info.vr_precache(info);
+       }
 
        if(self.targetname && self.targetname != "")
        {
@@ -1220,9 +1229,9 @@ bool vehicle_initialize(entity veh, bool nodrop)
                self.team = 0;
 
        if(self.mdl == "" || !self.mdl)
-               setmodel(self, veh.model);
+               _setmodel(self, veh.model);
        else
-               setmodel(self, self.mdl);
+               _setmodel(self, self.mdl);
 
        self.vehicle_flags |= VHF_ISVEHICLE;
 
@@ -1253,12 +1262,12 @@ bool vehicle_initialize(entity veh, bool nodrop)
        if(autocvar_g_fullbrightplayers)
                self.effects |= EF_FULLBRIGHT;
 
-       setmodel(self.vehicle_hudmodel, veh.hud_model);
-       setmodel(self.vehicle_viewport, "null");
+       _setmodel(self.vehicle_hudmodel, veh.hud_model);
+       setmodel(self.vehicle_viewport, MDL_Null);
 
        if(veh.head_model != "")
        {
-               setmodel(self.tur_head, veh.head_model);
+               _setmodel(self.tur_head, veh.head_model);
                setattachment(self.tur_head, self, veh.tag_head);
                setattachment(self.vehicle_hudmodel, self.tur_head, veh.tag_hud);
                setattachment(self.vehicle_viewport, self.vehicle_hudmodel, veh.tag_view);
@@ -1283,7 +1292,8 @@ bool vehicle_initialize(entity veh, bool nodrop)
        self.pos2 = self.angles;
        self.tur_head.team = self.team;
 
-       VEH_ACTION(veh.vehicleid, VR_SETUP);
+       Vehicle info = get_vehicleinfo(veh.vehicleid);
+       info.vr_setup(info);
 
        if(self.active == ACTIVE_NOT)
                self.nextthink = 0; // wait until activated