]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Merge branch 'master' into TimePath/unified_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index d4b1e1acf46d964a533057a41ce34ca52be0b793..1bbe1030518e376f778f3dd2f164a1896e3ffdb0 100644 (file)
@@ -1,5 +1,5 @@
 #include "sv_vehicles.qh"
-#include "../effects.qh"
+#include "../effects/effects.qh"
 
 #if 0
 bool vehicle_send(entity to, int sf)
@@ -39,7 +39,7 @@ bool vehicle_send(entity to, int sf)
 #endif
 
 bool SendAuxiliaryXhair(entity to, int sf)
-{
+{SELFPARAM();
 
        WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
 
@@ -94,7 +94,7 @@ void CSQCVehicleSetup(entity own, int vehicle_id)
 }
 
 vector targetdrone_getnewspot()
-{
+{SELFPARAM();
        vector spot;
        int i;
        for(i = 0; i < 100; ++i)
@@ -108,7 +108,7 @@ vector targetdrone_getnewspot()
 }
 
 void vehicles_locktarget(float incr, float decr, float _lock_time)
-{
+{SELFPARAM();
        if(self.lock_target && self.lock_target.deadflag != DEAD_NO)
        {
                self.lock_target        = world;
@@ -181,7 +181,7 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
 }
 
 vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
-{
+{SELFPARAM();
        force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
        v_forward  = normalize(v_forward) * -1;
        traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
@@ -193,7 +193,7 @@ vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float
 }
 
 vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
-{
+{SELFPARAM();
 
        force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
        v_forward  = normalize(v_forward) * -1;
@@ -214,7 +214,7 @@ vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float
 
 // projectile handling
 void vehicles_projectile_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
+{SELFPARAM();
        // Ignore damage from oterh projectiles from my owner (dont mess up volly's)
        if(inflictor.owner == self.owner)
                return;
@@ -231,7 +231,7 @@ void vehicles_projectile_damage(entity inflictor, entity attacker, float damage,
 }
 
 void vehicles_projectile_explode()
-{
+{SELFPARAM();
        if(self.owner && other != world)
        {
                if(other == self.owner.vehicle)
@@ -254,7 +254,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
                                                   float _dmg, float _radi, float _force,  float _size,
                                                   int _deahtype, float _projtype, float _health,
                                                   bool _cull, bool _clianim, entity _owner)
-{
+{SELFPARAM();
        entity proj;
 
        proj = spawn();
@@ -289,10 +289,10 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
                proj.flags                 = FL_PROJECTILE | FL_NOTARGET;
 
        if(_mzlsound)
-               sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
+               _sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
 
        if(_mzlfx)
-               Send_Effect(_mzlfx, proj.origin, proj.velocity, 1);
+               Send_Effect_(_mzlfx, proj.origin, proj.velocity, 1);
 
        setsize (proj, '-1 -1 -1' * _size, '1 1 1' * _size);
 
@@ -302,15 +302,15 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
 }
 
 void vehicles_gib_explode()
-{
-       sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-       Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-       Send_Effect("explosion_small", self.wp00.origin + '0 0 64', '0 0 0', 1);
+{SELFPARAM();
+       sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+       Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+       Send_Effect(EFFECT_EXPLOSION_SMALL, self.wp00.origin + '0 0 64', '0 0 0', 1);
        remove(self);
 }
 
 void vehicles_gib_think()
-{
+{SELFPARAM();
        self.alpha -= 0.1;
        if(self.cnt >= time)
                remove(self);
@@ -319,9 +319,9 @@ void vehicles_gib_think()
 }
 
 entity vehicle_tossgib(entity _template, vector _vel, string _tag, bool _burn, bool _explode, float _maxtime, vector _rot)
-{
+{SELFPARAM();
        entity _gib = spawn();
-       setmodel(_gib, _template.model);
+       _setmodel(_gib, _template.model);
        setorigin(_gib, gettaginfo(self, gettagindex(self, _tag)));
        _gib.velocity = _vel;
        _gib.movetype = MOVETYPE_TOSS;
@@ -369,8 +369,8 @@ bool vehicle_addplayerslot( entity _owner,
        _slot.vehicle_hudmodel.viewmodelforclient = _slot;
        _slot.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
 
-       setmodel(_slot.vehicle_hudmodel, _hud_model);
-       setmodel(_slot.vehicle_viewport, "null");
+       _setmodel(_slot.vehicle_hudmodel, _hud_model);
+       setmodel(_slot.vehicle_viewport, MDL_Null);
 
        setattachment(_slot.vehicle_hudmodel, _slot, "");
        setattachment(_slot.vehicle_viewport, _slot.vehicle_hudmodel, "");
@@ -397,7 +397,7 @@ vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string
 }
 
 void vehicles_reset_colors()
-{
+{SELFPARAM();
        entity e;
        float _effects = 0, _colormap;
        vector _glowmod, _colormod;
@@ -478,8 +478,8 @@ void vehicles_clearreturn(entity veh)
 
 void vehicles_spawn();
 void vehicles_return()
-{
-       Send_Effect("teleport", self.wp00.origin + '0 0 64', '0 0 0', 1);
+{SELFPARAM();
+       Send_Effect(EFFECT_TELEPORT, self.wp00.origin + '0 0 64', '0 0 0', 1);
 
        self.wp00.think  = vehicles_spawn;
        self.wp00.nextthink = time;
@@ -491,7 +491,7 @@ void vehicles_return()
 }
 
 void vehicles_showwp_goaway()
-{
+{SELFPARAM();
        if(self.waypointsprite_attached)
                WaypointSprite_Kill(self.waypointsprite_attached);
 
@@ -500,7 +500,7 @@ void vehicles_showwp_goaway()
 }
 
 void vehicles_showwp()
-{
+{SELFPARAM();
        entity oldself = world;
        vector rgb;
 
@@ -515,8 +515,8 @@ void vehicles_showwp()
                self.nextthink  = time +1;
 
                oldself = self;
-               self = spawn();
-               setmodel(self, "null");
+               setself(spawn());
+               setmodel(self, MDL_Null);
                self.team = oldself.wp00.team;
                self.wp00 = oldself.wp00;
                setorigin(self, oldself.wp00.pos1);
@@ -529,17 +529,18 @@ void vehicles_showwp()
                rgb = Team_ColorRGB(self.team);
        else
                rgb = '1 1 1';
-       WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP, rgb);
+       entity wp = WaypointSprite_Spawn(WP_Vehicle, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP);
+       wp.colormod = rgb;
        if(self.waypointsprite_attached)
        {
                WaypointSprite_UpdateRule(self.waypointsprite_attached, self.wp00.team, SPRITERULE_DEFAULT);
-               if(oldself == world)
+               if(this == NULL)
                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
                WaypointSprite_Ping(self.waypointsprite_attached);
        }
 
-       if(oldself != world)
-               self = oldself;
+       if(this)
+               setself(this);
 }
 
 void vehicles_setreturn(entity veh)
@@ -564,14 +565,14 @@ void vehicles_setreturn(entity veh)
                ret.nextthink   = min(time + veh.respawntime, time + veh.respawntime - 1);
        }
 
-       setmodel(ret, "null");
+       setmodel(ret, MDL_Null);
        setorigin(ret, veh.pos1 + '0 0 96');
 
 }
 
 void vehicle_use()
-{
-       dprint("vehicle ",self.netname, " used by ", activator.classname, "\n");
+{SELFPARAM();
+       LOG_TRACE("vehicle ",self.netname, " used by ", activator.classname, "\n");
 
        self.tur_head.team = activator.team;
 
@@ -582,7 +583,7 @@ void vehicle_use()
 
        if(self.active == ACTIVE_ACTIVE && self.deadflag == DEAD_NO && !gameover)
        {
-               dprint("Respawning vehicle: ", self.netname, "\n");
+               LOG_TRACE("Respawning vehicle: ", self.netname, "\n");
                if(self.effects & EF_NODRAW)
                {
                        self.think = vehicles_spawn;
@@ -597,26 +598,26 @@ void vehicle_use()
 }
 
 void vehicles_regen(float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale)
-{
-       if(self.regen_field < field_max)
+{SELFPARAM();
+       if(self.(regen_field) < field_max)
        if(timer + rpause < time)
        {
                if(_healthscale)
                        regen = regen * (self.vehicle_health / self.max_health);
 
-               self.regen_field = min(self.regen_field + regen * delta_time, field_max);
+               self.(regen_field) = min(self.(regen_field) + regen * delta_time, field_max);
 
                if(self.owner)
-                       self.owner.regen_field = (self.regen_field / field_max) * 100;
+                       self.owner.(regen_field) = (self.(regen_field) / field_max) * 100;
        }
 }
 
 void shieldhit_think()
-{
+{SELFPARAM();
        self.alpha -= 0.1;
        if (self.alpha <= 0)
        {
-               //setmodel(self, "");
+               // setmodel(self, MDL_Null);
                self.alpha = -1;
                self.effects |= EF_NODRAW;
        }
@@ -627,14 +628,14 @@ void shieldhit_think()
 }
 
 void vehicles_painframe()
-{
+{SELFPARAM();
        if(self.owner.vehicle_health <= 50)
        if(self.pain_frame < time)
        {
                float _ftmp;
                _ftmp = self.owner.vehicle_health / 50;
                self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
-               pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+               pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), (self.origin + (randomvec() * 80)), '0 0 0', 1);
 
                if(self.vehicle_flags & VHF_DMGSHAKE)
                        self.velocity += randomvec() * 30;
@@ -649,7 +650,7 @@ void vehicles_painframe()
 }
 
 void vehicles_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
+{SELFPARAM();
        self.dmg_time = time;
 
        // WEAPONTODO
@@ -682,7 +683,7 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht
                        self.vehicle_shieldent = spawn();
                        self.vehicle_shieldent.effects = EF_LOWPRECISION;
 
-                       setmodel(self.vehicle_shieldent, "models/vhshield.md3");
+                       setmodel(self.vehicle_shieldent, MDL_VEH_SHIELD);
                        setattachment(self.vehicle_shieldent, self, "");
                        setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
                        self.vehicle_shieldent.scale       = 256 / vlen(self.maxs - self.mins);
@@ -736,7 +737,8 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht
 
                antilag_clear(self);
 
-               VEH_ACTION(self.vehicleid, VR_DEATH);
+               Vehicle info = get_vehicleinfo(self.vehicleid);
+               info.vr_death(info);
                vehicles_setreturn(self);
        }
 }
@@ -753,7 +755,7 @@ float vehicles_crushable(entity e)
 }
 
 void vehicles_impact(float _minspeed, float _speedfac, float _maxpain)
-{
+{SELFPARAM();
        if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
                return;
 
@@ -776,7 +778,7 @@ void vehicles_impact(float _minspeed, float _speedfac, float _maxpain)
 
 // vehicle enter/exit handling
 vector vehicles_findgoodexit(vector prefer_spot)
-{
+{SELFPARAM();
        //vector exitspot;
        float mysize;
 
@@ -824,14 +826,13 @@ vector vehicles_findgoodexit(vector prefer_spot)
 }
 
 void vehicles_exit(bool eject)
-{
+{SELFPARAM();
        entity _vehicle;
        entity _player;
-       entity _oldself = self;
 
        if(vehicles_exit_running)
        {
-               dprint("^1vehicles_exit allready running! this is not good..\n");
+               LOG_TRACE("^1vehicles_exit allready running! this is not good..\n");
                return;
        }
 
@@ -843,7 +844,7 @@ void vehicles_exit(bool eject)
                if (_vehicle.vehicle_flags & VHF_PLAYERSLOT)
                {
                        _vehicle.vehicle_exit(eject);
-                       self = _oldself;
+                       setself(this);
                        vehicles_exit_running = false;
                        return;
                }
@@ -853,7 +854,7 @@ void vehicles_exit(bool eject)
 
        _player = _vehicle.owner;
 
-       self = _vehicle;
+       setself(_vehicle);
 
        if (_player)
        {
@@ -907,7 +908,7 @@ void vehicles_exit(bool eject)
 
        _vehicle.team = _vehicle.tur_head.team;
 
-       sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
+       sound (_vehicle, CH_TRIGGER_SINGLE, SND_Null, 1, ATTEN_NORM);
        _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
        _vehicle.phase = time + 1;
 
@@ -917,15 +918,14 @@ void vehicles_exit(bool eject)
        vehicles_reset_colors();
        _vehicle.owner = world;
 
-       CSQCMODEL_AUTOINIT();
-
-       self = _oldself;
+       CSQCMODEL_AUTOINIT(self);
 
+       setself(this);
        vehicles_exit_running = false;
 }
 
 void vehicles_touch()
-{
+{SELFPARAM();
        if(MUTATOR_CALLHOOK(VehicleTouch, self, other))
                return;
 
@@ -943,8 +943,10 @@ void vehicles_touch()
                        return; // Dont do selfdamage when hitting "soft targets".
                }
 
-               if(self.play_time < time)
-                       VEH_ACTION(self.vehicleid, VR_IMPACT);
+               if(self.play_time < time) {
+                       Vehicle info = get_vehicleinfo(self.vehicleid);
+                       info.vr_impact(info);
+               }
 
                return;
        }
@@ -956,7 +958,7 @@ void vehicles_touch()
 }
 
 bool vehicle_impulse(int imp)
-{
+{SELFPARAM();
        switch(imp)
        {
                case 17:
@@ -970,7 +972,7 @@ bool vehicle_impulse(int imp)
 }
 
 void vehicles_enter(entity pl, entity veh)
-{
+{SELFPARAM();
    // Remove this when bots know how to use vehicles
        if((IS_BOT_CLIENT(pl) && !autocvar_g_vehicles_allow_bots))
                return;
@@ -987,8 +989,7 @@ void vehicles_enter(entity pl, entity veh)
        if(veh.vehicle_flags & VHF_MULTISLOT)
        if(veh.owner)
        {
-               entity oldself = self;
-               self = veh;
+               setself(veh);
                other = pl; // TODO: fix
 
                if(!veh.gunner1)
@@ -996,7 +997,7 @@ void vehicles_enter(entity pl, entity veh)
                if(veh.gun1.vehicle_enter)
                if(veh.gun1.vehicle_enter())
                {
-                       self = oldself;
+                       setself(this);
                        return;
                }
 
@@ -1005,11 +1006,11 @@ void vehicles_enter(entity pl, entity veh)
                if(veh.gun2.vehicle_enter)
                if(veh.gun2.vehicle_enter())
                {
-                       self = oldself;
+                       setself(this);
                        return;
                }
 
-               self = oldself;
+               setself(this);
        }
 
        if(teamplay)
@@ -1023,8 +1024,10 @@ void vehicles_enter(entity pl, entity veh)
 
                Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_VEHICLE_STEAL_SELF);
 
-               if(autocvar_g_vehicles_steal_show_waypoint)
-                       WaypointSprite_Spawn("intruder", 0, 0, pl, '0 0 68', world, veh.team, veh, wps_intruder, true, RADARICON_DANGER, Team_ColorRGB(pl.team));
+               if (autocvar_g_vehicles_steal_show_waypoint) {
+                       entity wp = WaypointSprite_Spawn(WP_VehicleIntruder, 0, 0, pl, '0 0 68', world, veh.team, veh, wps_intruder, true, RADARICON_DANGER);
+                       wp.colormod = Team_ColorRGB(pl.team);
+               }
        }
        else return;
 
@@ -1111,31 +1114,32 @@ void vehicles_enter(entity pl, entity veh)
 
        MUTATOR_CALLHOOK(VehicleEnter, pl, veh);
 
-       entity oldself = self;
-       self = veh;
-       CSQCModel_UnlinkEntity();
-       VEH_ACTION(veh.vehicleid, VR_ENTER);
-       self = oldself;
+       setself(veh);
+       CSQCModel_UnlinkEntity(veh);
+       Vehicle info = get_vehicleinfo(veh.vehicleid);
+       info.vr_enter(info);
+       setself(this);
 
        antilag_clear(pl);
 }
 
 void vehicles_think()
-{
+{SELFPARAM();
        self.nextthink = time;
 
        if(self.owner)
                self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode;
 
-       VEH_ACTION(self.vehicleid, VR_THINK);
+       Vehicle info = get_vehicleinfo(self.vehicleid);
+       info.vr_think(info);
 
-       CSQCMODEL_AUTOUPDATE();
+       CSQCMODEL_AUTOUPDATE(self);
 }
 
 // initialization
 void vehicles_spawn()
-{
-       dprint("Spawning vehicle: ", self.classname, "\n");
+{SELFPARAM();
+       LOG_TRACE("Spawning vehicle: ", self.classname, "\n");
 
        // disown & reset
        self.vehicle_hudmodel.viewmodelforclient = self;
@@ -1166,7 +1170,7 @@ void vehicles_spawn()
        self.angles = self.pos2;
        setorigin(self, self.pos1);
        // Show it
-       Send_Effect("teleport", self.origin + '0 0 64', '0 0 0', 1);
+       Send_Effect(EFFECT_TELEPORT, self.origin + '0 0 64', '0 0 0', 1);
 
        if(self.vehicle_controller)
                self.team = self.vehicle_controller.team;
@@ -1178,20 +1182,24 @@ void vehicles_spawn()
 
        vehicles_reset_colors();
 
-       VEH_ACTION(self.vehicleid, VR_SPAWN);
+       Vehicle info = get_vehicleinfo(self.vehicleid);
+       info.vr_spawn(info);
 
-       CSQCMODEL_AUTOINIT();
+       CSQCMODEL_AUTOINIT(self);
 }
 
 bool vehicle_initialize(entity veh, bool nodrop)
-{
+{SELFPARAM();
        if(!autocvar_g_vehicles)
                return false;
 
        if(!veh.vehicleid)
                return false;
 
-       if(!veh.tur_head) { VEH_ACTION(veh.vehicleid, VR_PRECACHE); }
+       if(!veh.tur_head) {
+               Vehicle info = get_vehicleinfo(veh.vehicleid);
+               info.vr_precache(info);
+       }
 
        if(self.targetname && self.targetname != "")
        {
@@ -1221,9 +1229,9 @@ bool vehicle_initialize(entity veh, bool nodrop)
                self.team = 0;
 
        if(self.mdl == "" || !self.mdl)
-               setmodel(self, veh.model);
+               _setmodel(self, veh.model);
        else
-               setmodel(self, self.mdl);
+               _setmodel(self, self.mdl);
 
        self.vehicle_flags |= VHF_ISVEHICLE;
 
@@ -1254,12 +1262,12 @@ bool vehicle_initialize(entity veh, bool nodrop)
        if(autocvar_g_fullbrightplayers)
                self.effects |= EF_FULLBRIGHT;
 
-       setmodel(self.vehicle_hudmodel, veh.hud_model);
-       setmodel(self.vehicle_viewport, "null");
+       _setmodel(self.vehicle_hudmodel, veh.hud_model);
+       setmodel(self.vehicle_viewport, MDL_Null);
 
        if(veh.head_model != "")
        {
-               setmodel(self.tur_head, veh.head_model);
+               _setmodel(self.tur_head, veh.head_model);
                setattachment(self.tur_head, self, veh.tag_head);
                setattachment(self.vehicle_hudmodel, self.tur_head, veh.tag_hud);
                setattachment(self.vehicle_viewport, self.vehicle_hudmodel, veh.tag_view);
@@ -1284,7 +1292,8 @@ bool vehicle_initialize(entity veh, bool nodrop)
        self.pos2 = self.angles;
        self.tur_head.team = self.team;
 
-       VEH_ACTION(veh.vehicleid, VR_SETUP);
+       Vehicle info = get_vehicleinfo(veh.vehicleid);
+       info.vr_setup(info);
 
        if(self.active == ACTIVE_NOT)
                self.nextthink = 0; // wait until activated