Optimize vehicle impact code by only calling vlen() if damage would be taken
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index c8e47da..f087726 100644 (file)
@@ -777,17 +777,12 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa
 
        if(this.play_time < time)
        {
-               float wc = vlen(this.velocity - this.oldvelocity);
-               //dprint("oldvel: ", vtos(this.oldvelocity), "\n");
-               //dprint("vel: ", vtos(this.velocity), "\n");
-               if(_minspeed < wc)
+               if(vdist(this.velocity - this.oldvelocity, >, _minspeed))
                {
+                       float wc = vlen(this.velocity - this.oldvelocity);
                        float take = min(_speedfac * wc, _maxpain);
-                       Damage (this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                       Damage(this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        this.play_time = time + 0.25;
-
-                       //dprint("wc: ", ftos(wc), "\n");
-                       //dprint("take: ", ftos(take), "\n");
                }
        }
 }