void spawnfunc_vehicle_bumblebee()
{
if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
- if(!vehicle_initialize(VEH_BUMBLEBEE.vehicleid, false)) { remove(self); return; }
+ if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
}
float v_bumblebee(float req)