void raptor_fire_cannon(entity gun, string tagname)
{SELFPARAM();
- vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, W_Sound("lasergun_fire"),
+ vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, self.owner);
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812;
- //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp, ATTEN_NORM );
- sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTEN_NORM);
+ //sound (self.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_FLY, 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, 1, ATTEN_NORM);
self.wait = ftmp;
}
/*
else if(fabs(ftmp - self.wait) > 0.2)
{
- sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp, ATTEN_NORM );
- sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTEN_NORM);
+ sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, SND_Null, ftmp, ATTEN_NORM);
self.wait = ftmp;
}
*/
}
if(_incomming)
- sound(self, CH_PAIN_SINGLE, "vehicles/missile_alarm.wav", VOL_BASE, ATTEN_NONE);
+ sound(self, CH_PAIN_SINGLE, SND_VEH_MISSILE_ALARM, VOL_BASE, ATTEN_NONE);
self.bomb1.cnt = time + 1;
}
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, SND_VEH_RAPTOR_SPEED, VOL_VEHICLEENGINE, ATTEN_NORM);
}
// Takeoff sequense
if(random() < 0.05)
{
- sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time;
}
case VR_PRECACHE:
{
- precache_sound ("vehicles/raptor_fly.wav");
- precache_sound ("vehicles/raptor_speed.wav");
- precache_sound ("vehicles/missile_alarm.wav");
-
return true;
}
}