]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/bumblebee.qc
Clean up racer code a little bit, allow customising racer hover type without restarti...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee.qc
index f8620230cbcd076200b80fc9ad9cda3227936446..224f96564e7a0fc7347decf2350fc268b8af92e6 100644 (file)
@@ -1,5 +1,11 @@
 #include "bumblebee.qh"
 
+#ifdef GAMEQC
+
+#ifdef SVQC
+       #include <common/mutators/mutator/instagib/sv_instagib.qh>
+#endif
+
 const float BRG_SETUP = 2;
 const float BRG_START = 4;
 const float BRG_END = 8;
@@ -15,7 +21,7 @@ float autocvar_g_vehicle_bumblebee_turnspeed = 120;
 float autocvar_g_vehicle_bumblebee_pitchspeed = 60;
 float autocvar_g_vehicle_bumblebee_pitchlimit = 60;
 float autocvar_g_vehicle_bumblebee_friction = 0.5;
-bool autocvar_g_vehicle_bumblebee_swim = false;
+bool autocvar_g_vehicle_bumblebee_swim = true;
 
 float autocvar_g_vehicle_bumblebee_energy = 500;
 float autocvar_g_vehicle_bumblebee_energy_regen = 50;
@@ -33,9 +39,9 @@ float autocvar_g_vehicle_bumblebee_cannon_ammo = 100;
 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen = 100;
 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause = 1;
 
-float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
+float autocvar_g_vehicle_bumblebee_cannon_lock = 1;
 
-float autocvar_g_vehicle_bumblebee_cannon_turnspeed = 160;
+float autocvar_g_vehicle_bumblebee_cannon_turnspeed = 260;
 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down = 60;
 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up = 60;
 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in = 20;
@@ -105,20 +111,28 @@ bool bumblebee_gunner_frame(entity this, float dt)
 
        if(autocvar_g_vehicle_bumblebee_cannon_lock)
        {
-               if(gun.lock_time < time)
+               if(gun.lock_time < time || IS_DEAD(gun.enemy) || STAT(FROZEN, gun.enemy))
                        gun.enemy = NULL;
 
                if(trace_ent)
-                       if(trace_ent.move_movetype)
-                               if(trace_ent.takedamage)
-                                       if(!IS_DEAD(trace_ent) && !STAT(FROZEN, trace_ent))
-                                       {
-                                               if(DIFF_TEAM(trace_ent, this))
-                                               {
-                                                       gun.enemy = trace_ent;
-                                                       gun.lock_time = time + 5;
-                                               }
-                                       }
+               if(trace_ent.move_movetype)
+               if(trace_ent.takedamage)
+               if(!IS_DEAD(trace_ent) && !STAT(FROZEN, trace_ent))
+               {
+                       if(teamplay)
+                       {
+                               if(DIFF_TEAM(trace_ent, this))
+                               {
+                                       gun.enemy = trace_ent;
+                                       gun.lock_time = time + 2.5;
+                               }
+                       }
+                       else
+                       {
+                               gun.enemy = trace_ent;
+                               gun.lock_time = time + 0.5;
+                       }
+               }
        }
 
        if(gun.enemy)
@@ -141,15 +155,15 @@ bool bumblebee_gunner_frame(entity this, float dt)
                UpdateAuxiliaryXhair(this, ad, '1 0 1', 1);
                vehicle_aimturret(vehic, trace_endpos, gun, "fire",
                                                  autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
-                                                 _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+                                                 _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed, dt);
 
        }
        else
                vehicle_aimturret(vehic, _ct, gun, "fire",
                                                  autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
-                                                 _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed);
+                                                 _out * -1,  _in,  autocvar_g_vehicle_bumblebee_cannon_turnspeed, dt);
 
-       if(!forbidWeaponUse(this))
+       if(!weaponLocked(this) && !weaponUseForbidden(this))
        if(PHYS_INPUT_BUTTON_ATCK(this))
                if(time > gun.attack_finished_single[0])
                        if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
@@ -160,7 +174,7 @@ bool bumblebee_gunner_frame(entity this, float dt)
                                gun.attack_finished_single[0] = time + autocvar_g_vehicle_bumblebee_cannon_refire;
                        }
 
-       VEHICLE_UPDATE_PLAYER_RESOURCE(this, vehic, health, bumblebee, RESOURCE_HEALTH);
+       VEHICLE_UPDATE_PLAYER_RESOURCE(this, vehic, health, bumblebee, RES_HEALTH);
 
        if(vehic.vehicle_flags & VHF_HASSHIELD)
                VEHICLE_UPDATE_PLAYER(this, vehic, shield, bumblebee);
@@ -389,7 +403,7 @@ void bumblebee_regen(entity this, float dt)
                vehicles_regen(this, this.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, dt, true);
 
        if(this.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen_resource(this, this.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, dt, false, RESOURCE_HEALTH);
+               vehicles_regen_resource(this, this.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, dt, false, RES_HEALTH);
 
        if(this.vehicle_flags  & VHF_ENERGYREGEN)
                vehicles_regen(this, this.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, dt, false);
@@ -521,9 +535,9 @@ bool bumblebee_pilot_frame(entity this, float dt)
 
        vang = vehicle_aimturret(vehic, trace_endpos, vehic.gun3, "fire",
                                          autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
-                                         autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed);
+                                         autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed, dt);
 
-       if(!forbidWeaponUse(this))
+       if(!weaponLocked(this) && !weaponUseForbidden(this))
        if((PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this)) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * PHYS_INPUT_FRAMETIME || autocvar_g_vehicle_bumblebee_raygun == 0))
        {
                vehic.gun3.enemy.realowner = this;
@@ -549,19 +563,20 @@ bool bumblebee_pilot_frame(entity this, float dt)
                                        {
                                                if(autocvar_g_vehicle_bumblebee_healgun_hps)
                                                {
-                                                       float hplimit = ((IS_PLAYER(trace_ent)) ? autocvar_g_vehicle_bumblebee_healgun_hmax : RESOURCE_LIMIT_NONE);
+                                                       float hplimit = ((IS_PLAYER(trace_ent)) ? autocvar_g_vehicle_bumblebee_healgun_hmax : RES_LIMIT_NONE);
                                                        Heal(trace_ent, this, autocvar_g_vehicle_bumblebee_healgun_hps * dt, hplimit);
                                                }
 
                                                if(IS_VEHICLE(trace_ent))
                                                {
-                                                       if(autocvar_g_vehicle_bumblebee_healgun_sps && GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= trace_ent.max_health)
+                                                       if(autocvar_g_vehicle_bumblebee_healgun_sps && GetResource(trace_ent, RES_HEALTH) <= trace_ent.max_health)
                                                                trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * dt, trace_ent.tur_head.max_health);
                                                }
                                                else if(IS_CLIENT(trace_ent))
                                                {
-                                                       if(GetResourceAmount(trace_ent, RESOURCE_ARMOR) <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
-                                                               GiveResourceWithLimit(trace_ent, RESOURCE_ARMOR, autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax);
+                                                       float maxarmor = ((MUTATOR_IS_ENABLED(mutator_instagib)) ? autocvar_g_instagib_extralives : autocvar_g_vehicle_bumblebee_healgun_amax);
+                                                       if(GetResource(trace_ent, RES_ARMOR) <= maxarmor && autocvar_g_vehicle_bumblebee_healgun_aps)
+                                                               GiveResourceWithLimit(trace_ent, RES_ARMOR, autocvar_g_vehicle_bumblebee_healgun_aps * dt, maxarmor);
                                                }
                                        }
                                }
@@ -584,7 +599,7 @@ bool bumblebee_pilot_frame(entity this, float dt)
        }
        */
 
-       VEHICLE_UPDATE_PLAYER_RESOURCE(this, vehic, health, bumblebee, RESOURCE_HEALTH);
+       VEHICLE_UPDATE_PLAYER_RESOURCE(this, vehic, health, bumblebee, RES_HEALTH);
        VEHICLE_UPDATE_PLAYER(this, vehic, energy, bumblebee);
 
        this.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
@@ -794,7 +809,7 @@ METHOD(Bumblebee, vr_death, void(Bumblebee thisveh, entity instance))
 
     Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(instance.origin, 16), '0 0 0', 1);
 
-    SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
+    SetResourceExplicit(instance, RES_HEALTH, 0);
     instance.event_damage      = func_null;
     instance.solid                     = SOLID_NOT;
     instance.takedamage                = DAMAGE_NO;
@@ -879,7 +894,7 @@ METHOD(Bumblebee, vr_spawn, void(Bumblebee thisveh, entity instance))
     if(!autocvar_g_vehicle_bumblebee_swim)
        instance.dphitcontentsmask |= DPCONTENTS_LIQUIDSMASK;
 
-    SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_bumblebee_health);
+    SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_bumblebee_health);
     instance.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
     instance.solid = SOLID_BBOX;
     set_movetype(instance, MOVETYPE_TOSS);
@@ -906,8 +921,8 @@ METHOD(Bumblebee, vr_setup, void(Bumblebee thisveh, entity instance))
 
     instance.vehicle_exit = bumblebee_exit;
     instance.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
-    SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_bumblebee_health);
-    instance.max_health = GetResourceAmount(instance, RESOURCE_HEALTH);
+    SetResourceExplicit(instance, RES_HEALTH, autocvar_g_vehicle_bumblebee_health);
+    instance.max_health = GetResource(instance, RES_HEALTH);
     instance.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
 }
 
@@ -930,7 +945,7 @@ METHOD(Bumblebee, vr_hud, void(Bumblebee thisveh))
     float hudAlpha = autocvar_hud_panel_fg_alpha;
     float blinkValue = 0.55 + sin(time * 7) * 0.45;
     vector tmpPos  = '0 0 0';
-    vector tmpSize = '1 1 1' * hud_fontsize;
+    vector tmpSize = hud_fontsize;
     tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (520/768);
 
     if(!AuxiliaryXhair[1].draw2d)
@@ -957,3 +972,5 @@ METHOD(Bumblebee, vr_setup, void(Bumblebee thisveh, entity instance))
 }
 
 #endif
+
+#endif