]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/bumblebee.qc
Use the constants for player hitbox size when applicable (should fix observer hitbox)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / bumblebee.qc
index 9885269ac489719e7624b15cd883a2e6640e2b51..573e46aa77fa522973d97aca965f0d1388d7b4d4 100644 (file)
@@ -1,34 +1,5 @@
-#ifndef VEHICLE_BUMBLEBEE
-#define VEHICLE_BUMBLEBEE
 #include "bumblebee.qh"
 
-#include "bumblebee_weapons.qh"
-
-CLASS(Bumblebee, Vehicle)
-/* spawnflags */ ATTRIB(Bumblebee, spawnflags, int, VHF_DMGSHAKE);
-/* mins       */ ATTRIB(Bumblebee, mins, vector, '-245 -130 -130');
-/* maxs       */ ATTRIB(Bumblebee, maxs, vector, '230 130 130');
-/* view offset*/ ATTRIB(Bumblebee, view_ofs, vector, '0 0 300');
-/* view dist  */ ATTRIB(Bumblebee, height, float, 450);
-/* model         */ ATTRIB(Bumblebee, mdl, string, "models/vehicles/bumblebee_body.dpm");
-/* model         */ ATTRIB(Bumblebee, model, string, "models/vehicles/bumblebee_body.dpm");
-/* head_model */ ATTRIB(Bumblebee, head_model, string, "");
-/* hud_model  */ ATTRIB(Bumblebee, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm");
-/* tags       */ ATTRIB(Bumblebee, tag_head, string, "");
-/* tags       */ ATTRIB(Bumblebee, tag_hud, string, "");
-/* tags       */ ATTRIB(Bumblebee, tag_view, string, "tag_viewport");
-/* netname    */ ATTRIB(Bumblebee, netname, string, "bumblebee");
-/* fullname   */ ATTRIB(Bumblebee, vehicle_name, string, _("Bumblebee"));
-/* icon       */ ATTRIB(Bumblebee, m_icon, string, "vehicle_bumble");
-ENDCLASS(Bumblebee)
-REGISTER_VEHICLE(BUMBLEBEE, NEW(Bumblebee));
-
-#ifndef MENUQC
-       MODEL(VEH_BUMBLEBEE_GUNCOCKPIT, "models/vehicles/wakizashi_cockpit.dpm");
-#endif
-
-#endif
-
 #ifdef IMPLEMENTATION
 
 const float BRG_SETUP = 2;
@@ -46,6 +17,7 @@ float autocvar_g_vehicle_bumblebee_turnspeed = 120;
 float autocvar_g_vehicle_bumblebee_pitchspeed = 60;
 float autocvar_g_vehicle_bumblebee_pitchlimit = 60;
 float autocvar_g_vehicle_bumblebee_friction = 0.5;
+bool autocvar_g_vehicle_bumblebee_swim = false;
 
 float autocvar_g_vehicle_bumblebee_energy = 500;
 float autocvar_g_vehicle_bumblebee_energy_regen = 50;
@@ -98,7 +70,7 @@ vector autocvar_g_vehicle_bumblebee_bouncepain = '1 100 200';
 
 bool autocvar_g_vehicle_bumblebee = true;
 
-bool bumblebee_gunner_frame(entity this)
+bool bumblebee_gunner_frame(entity this, float dt)
 {
        entity vehic = this.vehicle.owner;
        entity gun = this.vehicle;
@@ -138,7 +110,7 @@ bool bumblebee_gunner_frame(entity this)
                        gun.enemy = NULL;
 
                if(trace_ent)
-                       if(trace_ent.movetype)
+                       if(trace_ent.move_movetype)
                                if(trace_ent.takedamage)
                                        if(!IS_DEAD(trace_ent) && !STAT(FROZEN, trace_ent))
                                        {
@@ -156,7 +128,7 @@ bool bumblebee_gunner_frame(entity this)
 
                vector vf = real_origin(gun.enemy);
                vector _vel = gun.enemy.velocity;
-               if(gun.enemy.movetype == MOVETYPE_WALK)
+               if(gun.enemy.move_movetype == MOVETYPE_WALK)
                        _vel.z *= 0.1;
 
 
@@ -212,11 +184,11 @@ vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity p
        //vector exitspot;
        float mysize;
 
-       tracebox(gunner.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, player);
+       tracebox(gunner.origin + '0 0 32', STAT(PL_MIN, player), STAT(PL_MAX, player), prefer_spot, MOVE_NORMAL, player);
        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                return prefer_spot;
 
-       mysize = 1.5 * vlen(STAT(PL_MAX, NULL) - STAT(PL_MIN, NULL)); // can't use gunner's size, as they don't have a size
+       mysize = 1.5 * vlen(STAT(PL_MAX, player) - STAT(PL_MIN, player)); // can't use gunner's size, as they don't have a size
        float i;
        vector v, v2;
        v2 = 0.5 * (gunner.absmin + gunner.absmax);
@@ -225,7 +197,7 @@ vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity p
                v = randomvec();
                v_z = 0;
                v = v2 + normalize(v) * mysize;
-               tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, player);
+               tracebox(v2, STAT(PL_MIN, player), STAT(PL_MAX, player), v, MOVE_NORMAL, player);
                if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                        return v;
        }
@@ -252,15 +224,15 @@ void bumblebee_gunner_exit(entity this, int _exitflag)
        }
 
        CSQCVehicleSetup(player, HUD_NORMAL);
-       setsize(player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
+       setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
 
        player.takedamage     = DAMAGE_AIM;
        player.solid          = SOLID_SLIDEBOX;
-       player.movetype       = MOVETYPE_WALK;
+       set_movetype(player, MOVETYPE_WALK);
        player.effects       &= ~EF_NODRAW;
        player.alpha          = 1;
        player.PlayerPhysplug = func_null;
-       player.view_ofs       = STAT(PL_VIEW_OFS, NULL);
+       player.view_ofs       = STAT(PL_VIEW_OFS, player);
        player.event_damage   = PlayerDamage;
        player.hud            = HUD_NORMAL;
        player.teleportable       = TELEPORT_NORMAL;
@@ -297,27 +269,29 @@ bool bumblebee_gunner_enter(entity this, entity player)
        if(!vehic.gunner1 && !vehic.gunner2 && ((time >= vehic.gun1.phase) + (time >= vehic.gun2.phase)) == 2)
        {
                // we can have some fun
-               if(vlen2(real_origin(vehic.gun2) - player.origin) < vlen2(real_origin(vehic.gun1) - player.origin))
+               vector v1 = gettaginfo(vehic, gettagindex(vehic, "cannon_right"));
+               vector v2 = gettaginfo(vehic, gettagindex(vehic, "cannon_left"));
+               if(vlen2(player.origin - v1) < vlen2(player.origin - v2))
                {
-                       gunner = vehic.gun2;
-                       vehic.gunner2 = player;
+                       gunner = vehic.gun1;
+                       vehic.gunner1 = player;
                }
                else
                {
-                       gunner = vehic.gun1;
-                       vehic.gunner1 = player;
+                       gunner = vehic.gun2;
+                       vehic.gunner2 = player;
                }
        }
        else if(!vehic.gunner1 && time >= vehic.gun1.phase)     { gunner = vehic.gun1; vehic.gunner1 = player; }
        else if(!vehic.gunner2 && time >= vehic.gun2.phase)             { gunner = vehic.gun2; vehic.gunner2 = player; }
-       else { LOG_TRACE("Vehicle is full, fail\n"); return false; }
+       else { LOG_TRACE("Vehicle is full, fail"); return false; }
 
        player.vehicle                  = gunner;
        player.angles                   = vehic.angles;
        player.takedamage               = DAMAGE_NO;
        player.solid                    = SOLID_NOT;
        player.alpha                    = -1;
-       player.movetype                 = MOVETYPE_NOCLIP;
+       set_movetype(player, MOVETYPE_NOCLIP);
        player.event_damage     = func_null;
        player.view_ofs                 = '0 0 0';
        player.hud                              = gunner.hud;
@@ -328,7 +302,7 @@ bool bumblebee_gunner_enter(entity this, entity player)
        player.vehicle_reload1  = vehic.vehicle_reload1;
        player.vehicle_reload2  = vehic.vehicle_reload2;
        player.vehicle_energy   = vehic.vehicle_energy;
-       player.flags               &= ~FL_ONGROUND;
+       UNSET_ONGROUND(player);
 
        RemoveGrapplingHook(player);
 
@@ -391,36 +365,37 @@ void bumblebee_touch(entity this, entity toucher)
        vehicles_touch(this, toucher);
 }
 
-void bumblebee_regen(entity this)
+void bumblebee_regen(entity this, float dt)
 {
        if(this.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
                this.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
-                                                                          this.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+                                                                          this.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * dt);
 
        if(this.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
                this.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
-                                                                          this.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
+                                                                          this.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * dt);
 
        if(this.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(this, this.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
+               vehicles_regen(this, this.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, dt, true);
 
        if(this.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(this, this.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
+               vehicles_regen(this, this.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, dt, false);
 
        if(this.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(this, this.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
+               vehicles_regen(this, this.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, dt, false);
 
 }
 
-bool bumblebee_pilot_frame(entity this)
+bool bumblebee_pilot_frame(entity this, float dt)
 {
        entity vehic = this.vehicle;
        return = true;
 
-       if(intermission_running)
+       if(gameover)
        {
-               vehic.velocity = '0 0 0';
-               vehic.avelocity = '0 0 0';
+               vehic.solid = SOLID_NOT;
+               vehic.takedamage = DAMAGE_NO;
+               set_movetype(vehic, MOVETYPE_NONE);
                return;
        }
 
@@ -432,7 +407,7 @@ bool bumblebee_pilot_frame(entity this)
                return;
        }
 
-       bumblebee_regen(vehic);
+       bumblebee_regen(vehic, dt);
 
        crosshair_trace(this);
 
@@ -483,7 +458,7 @@ bool bumblebee_pilot_frame(entity this)
                else if(this.movement.y > 0)
                        newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
                ftmp = newvel * v_right;
-               ftmp *= frametime * 0.1;
+               ftmp *= dt * 0.1;
                vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
        }
        else
@@ -498,7 +473,7 @@ bool bumblebee_pilot_frame(entity this)
        else if(PHYS_INPUT_BUTTON_JUMP(this))
                newvel +=  v_up * autocvar_g_vehicle_bumblebee_speed_up;
 
-       vehic.velocity  += newvel * frametime;
+       vehic.velocity  += newvel * dt;
        this.velocity = this.movement  = vehic.velocity;
 
 
@@ -508,7 +483,7 @@ bool bumblebee_pilot_frame(entity this)
                        vehic.tur_head.enemy = NULL;
 
                if(trace_ent)
-               if(trace_ent.movetype)
+               if(trace_ent.move_movetype)
                if(trace_ent.takedamage)
                if(!IS_DEAD(trace_ent) && !STAT(FROZEN, trace_ent))
                {
@@ -539,7 +514,7 @@ bool bumblebee_pilot_frame(entity this)
                                          autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed);
 
        if(!forbidWeaponUse(this))
-       if((PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this)) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
+       if((PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this)) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * PHYS_INPUT_FRAMETIME || autocvar_g_vehicle_bumblebee_raygun == 0))
        {
                vehic.gun3.enemy.realowner = this;
                vehic.gun3.enemy.effects &= ~EF_NODRAW;
@@ -553,8 +528,8 @@ bool bumblebee_pilot_frame(entity this)
                {
                        if(autocvar_g_vehicle_bumblebee_raygun)
                        {
-                               Damage(trace_ent, vehic, this, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC.m_id, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
-                               vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
+                               Damage(trace_ent, vehic, this, autocvar_g_vehicle_bumblebee_raygun_dps * PHYS_INPUT_FRAMETIME, DEATH_GENERIC.m_id, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * PHYS_INPUT_FRAMETIME);
+                               vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * PHYS_INPUT_FRAMETIME;
                        }
                        else
                        {
@@ -565,25 +540,25 @@ bool bumblebee_pilot_frame(entity this)
                                                if(IS_VEHICLE(trace_ent))
                                                {
                                                        if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
-                                                               trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
+                                                               trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * dt, trace_ent.tur_head.max_health);
 
                                                        if(autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+                                                               trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, trace_ent.max_health);
                                                }
                                                else if(IS_CLIENT(trace_ent))
                                                {
                                                        if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
 
                                                        if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
-                                                               trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
+                                                               trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax);
 
-                                                       trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
+                                                       trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
                                                }
                                                else if(IS_TURRET(trace_ent))
                                                {
                                                        if(trace_ent.health  <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
+                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, trace_ent.max_health);
                                                        //else ..hmmm what? ammo?
 
                                                        trace_ent.SendFlags |= TNSF_STATUS;
@@ -630,7 +605,7 @@ void bumblebee_land(entity this)
        float hgt;
 
        hgt = vehicle_altitude(this, 512);
-       this.velocity = (this.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
+       this.velocity = (this.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * PHYS_INPUT_FRAMETIME);
        this.angles_x *= 0.95;
        this.angles_z *= 0.95;
 
@@ -658,7 +633,7 @@ void bumblebee_exit(entity this, int eject)
                this.nextthink  = time;
        }
 
-       this.movetype = MOVETYPE_TOSS;
+       set_movetype(this, MOVETYPE_TOSS);
 
        if(!this.owner)
                return;
@@ -698,7 +673,7 @@ void bumblebee_blowup(entity this)
        if(this.owner.deadflag == DEAD_DYING)
                this.owner.deadflag = DEAD_DEAD;
 
-       remove(this);
+       delete(this);
 }
 
 void bumblebee_dead_touch(entity this, entity toucher)
@@ -722,8 +697,8 @@ void bumblebee_diethink(entity this)
 
 spawnfunc(vehicle_bumblebee)
 {
-       if(!autocvar_g_vehicle_bumblebee) { remove(this); return; }
-       if(!vehicle_initialize(this, VEH_BUMBLEBEE, false)) { remove(this); return; }
+       if(!autocvar_g_vehicle_bumblebee) { delete(this); return; }
+       if(!vehicle_initialize(this, VEH_BUMBLEBEE, false)) { delete(this); return; }
 }
 
 METHOD(Bumblebee, vr_impact, void(Bumblebee thisveh, entity instance))
@@ -735,7 +710,21 @@ METHOD(Bumblebee, vr_enter, void(Bumblebee thisveh, entity instance))
 {
     settouch(instance, bumblebee_touch);
     instance.nextthink = 0;
-    instance.movetype = MOVETYPE_BOUNCEMISSILE;
+    set_movetype(instance, MOVETYPE_BOUNCEMISSILE);
+}
+METHOD(Bumblebee, vr_gunner_enter, void(Bumblebee thisveh, entity instance, entity actor))
+{
+       if(!instance.gunner1)
+       if(time >= instance.gun1.phase)
+       if(instance.gun1.vehicle_enter)
+       if(instance.gun1.vehicle_enter(instance, actor))
+               return;
+
+       if(!instance.gunner2)
+       if(time >= instance.gun2.phase)
+       if(instance.gun2.vehicle_enter)
+       if(instance.gun2.vehicle_enter(instance, actor))
+               return;
 }
 METHOD(Bumblebee, vr_think, void(Bumblebee thisveh, entity instance))
 {
@@ -808,7 +797,7 @@ METHOD(Bumblebee, vr_death, void(Bumblebee thisveh, entity instance))
     instance.solid                     = SOLID_NOT;
     instance.takedamage                = DAMAGE_NO;
     instance.deadflag          = DEAD_DYING;
-    instance.movetype          = MOVETYPE_NONE;
+    set_movetype(instance, MOVETYPE_NONE);
     instance.effects           = EF_NODRAW;
     instance.colormod          = '0 0 0';
     instance.avelocity         = '0 0 0';
@@ -885,10 +874,13 @@ METHOD(Bumblebee, vr_spawn, void(Bumblebee thisveh, entity instance))
         }
     }
 
+    if(!autocvar_g_vehicle_bumblebee_swim)
+       instance.dphitcontentsmask |= DPCONTENTS_LIQUIDSMASK;
+
     instance.vehicle_health = autocvar_g_vehicle_bumblebee_health;
     instance.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
     instance.solid = SOLID_BBOX;
-    instance.movetype = MOVETYPE_TOSS;
+    set_movetype(instance, MOVETYPE_TOSS);
     instance.damageforcescale = 0.025;
 
     instance.PlayerPhysplug = bumblebee_pilot_frame;