else
self.colormod = '0 1 0';
- self.traileffect = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH);
+ self.traileffect = EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH.m_id;
self.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
self.draw = bumble_raygun_draw;
if(self.total_damages < time)
{
- boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
+ boxparticles(particleeffectnum(effects_ent[self.traileffect]), self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
self.total_damages = time + 0.1;
}