#ifdef CSQC
-void bumble_raygun_draw();
+void bumble_raygun_draw(entity this);
void bumble_raygun_read(bool bIsNew)
{SELFPARAM();
}
}
-void bumble_raygun_draw()
-{SELFPARAM();
+void bumble_raygun_draw(entity this)
+{
float _len;
vector _dir;
vector _vtmp1, _vtmp2;