#ifdef CSQC
-void bumble_raygun_draw();
+void bumble_raygun_draw(entity this);
void bumble_raygun_read(bool bIsNew)
{SELFPARAM();
}
}
-void bumble_raygun_draw()
-{SELFPARAM();
+void bumble_raygun_draw(entity this)
+{
float _len;
vector _dir;
vector _vtmp1, _vtmp2;
if(self.total_damages < time)
{
- boxparticles(particleeffectnum(effects_ent[self.traileffect]), self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
+ boxparticles(particleeffectnum(Effects[self.traileffect]), self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
self.total_damages = time + 0.1;
}