spawnfunc(vehicle_racer)
{
- if(!autocvar_g_vehicle_racer) { remove(this); return; }
- if(!vehicle_initialize(this, VEH_RACER, false)) { remove(this); return; }
+ if(!autocvar_g_vehicle_racer) { delete(this); return; }
+ if(!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; }
}
#endif // SVQC