METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
{
+ SELFPARAM();
#ifdef SVQC
self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
{
+ SELFPARAM();
#ifdef SVQC
if(self.scale != 0.5)
{
#endif
METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
{
+ SELFPARAM();
#ifdef SVQC
self.vehicle_exit = racer_exit;
#endif